Abstract
We live in a world where everyday objects, digital services, and human beings are increasingly interconnected. This forum aims to offer and promote a rich discussion on the challenges of designing for a broader ecology of materials, artifacts, and practices. --- Elisa Giaccardi, Editor Everything said is said by an observer. ---Humberto Maturana (1972)
- "In a world of increasing complexity, designing digital technologies that facilitate meaningful interactions … requires an understanding of how to design for commensurability---that is, making our ability to connect across networks commensurate with our current practices in the physical world." Giaccardi, E. Designing the connected everyday. Interactions 22, 1 (2015), 26--31. Google ScholarDigital Library
- Dubberly, H., Haque, U., Pangaro, P. What is interaction? Are there different types? Interactions 16, 1 (2009), 69--75; Dubberly, H., Pangaro, P. Cybernetics and service-craft: Language for behavior-focused design. Kybernetes 36, 9/10 (2007), 1301--1317. Google ScholarDigital Library
- Glanville, R. Second order cybernetics. Encyclopaedia of Life Support Systems. EoLSS Publishers, Oxford, 2002; http://www.facstaff.bucknell.edu/jvt002/brainmind/Readings/SecondOrderCybernetics.pdf; Glanville, R. Try again. Fail again. Fail better: The cybernetics in design and the design in cybernetics. Kybernetes 36, 9/10 (2007), 1173--1206; http://www.asc-cybernetics.org/systems_papers/C%20and%20D%20paper%200670360902.pdfGoogle Scholar
- Dourish, P. and Mainwaring, S.D. Ubicomp's colonial impulse. Proc. of Ubicomp 2012. 133--142; http://www.dourish.com/publications/2012/ubicomp2012-colonial.pdf Google ScholarDigital Library
Index Terms
- Taking the code for a walk
Comments