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GamingAnywhere: an open-source cloud gaming platform

Published:16 June 2015Publication History
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Abstract

GamingAnywhere is an open-source clouding gaming platform. In addition to its openness, we design GamingAnywhere for high extensibility, portability, and reconfigurability. GamingAnywhere currently supports Windows and Linux, and can be ported to other OS's including OS X and Android. Our performance study demonstrates that GamingAnywhere achieves high responsiveness and video quality yet imposes low network traffic [1,2]. The value of GamingAnywhere, however, is from its openness: researchers, service providers, and gamers may customize GamingAnywhere to meet their needs. This is not possible in other closed and proprietary cloud gaming platforms.

References

  1. Chun-Ying Huang, Kuan-Ta Chen, De-Yu Chen, Hwai-Jung Hsu, and Cheng-Hsin Hsu, "GamingAnywhere: The First Open Source Cloud Gaming System," ACM Transactions on Multimedia Computing, Communications and Applications, Vol 10, No 1s, Jan, 2014. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Kuan-Ta Chen, Yu-Chun Chang, Hwai-Jung Hsu, De-Yu Chen, Chun-Ying Huang, and Cheng-Hsin Hsu, "On the Quality of Service of Cloud Gaming Systems," IEEE Transactions on Multimedia, Vol 16, No 2, Feb, 2014. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Kuan-Ta Chen, Chung-Ying Huang, and Cheng-Hsin Hsu, "Cloud Gaming Onward: Research Opportunities and Outlook," Proceedings of IEEE C-Game 2014.Google ScholarGoogle Scholar
  4. Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu, "Placing Virtual Machines to Optimize Cloud Gaming Experience," IEEE Transactions on Cloud Computing, Vol 3, No 1, Jan, 2015.Google ScholarGoogle ScholarCross RefCross Ref
  5. Chih-Fan Hsu, Tsung-Han Tsai, Chun-Ying Huang, Cheng-Hsin Hsu, and Kuan-Ta Chen, "Screencast Dissected: Performance Measurements and Design Considerations," Proceedings of ACM Multimedia Systems 2015, March 2015. Google ScholarGoogle ScholarDigital LibraryDigital Library

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          cover image ACM SIGMultimedia Records
          ACM SIGMultimedia Records  Volume 7, Issue 1
          April 2015
          11 pages
          EISSN:1947-4598
          DOI:10.1145/2792999
          Issue’s Table of Contents

          Copyright © 2015 Authors

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 16 June 2015

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