skip to main content
research-article

In-Place Sketching for Augmented Reality Games

Authors Info & Claims
Published:13 February 2015Publication History
Skip Abstract Section

Abstract

Sketching leverages human skills for various purposes, such as content authoring. This paper explores the different aspects of sketch-based interaction in augmented reality. We explore the design space of sketching in in-place augmented reality with particular attention to AR games. We propose a contextual model that offers a framework for the exploration of the design space by the research community. We describe different case studies of sketch-based AR games we developed based on our shape-based tracking library and our sketch-based 3-D game engine. We finally present user feedback from our games and introduce guidelines for AR game designers focusing on sketch-based interaction.

References

  1. Alvarado, C. and Davis R. Resolving Ambiguities to Create a Natural Computer-Based Sketching Environment. In Proceedings of IJCAI'01, Washington, USA, August 2001, p 1365--1371. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Anabuki, M. and Ishii, H. 2007. AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve. In Proceedings of ISMAR'07, 2007, IEEE Computer Society, p 1--10. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Anderson, D., Frankel, J. L., Marks, J., Agarwala, A., Beardsley, P., Hodgins, J., Leigh, D., Ryall, K., Sullivan, E., and Yedidia, J. S. Tangible interaction + graphical interpretation: a new approach to 3D modeling. In Proceedings of SIGGRAPH 2000, 2000. ACM, pp 393--402. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Barnes, C., Jacobs, D. E., Sanders, J., Goldman, D. B., Rusinkiewicz, S., Finkelstein, A., and Agrawala, M. Video puppetry: a performative interface for cutout animation. In ACM SIGGRAPH Asia 2008 Papers, 2008, ACM, p 1--9. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Oriel Bergig, Nate Hagbi, Jihad El-Sana, and Mark Billinghurst. In-place 3D Sketching for Authoring and Augmenting Mechanical Aystems. IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'09), 2009, 87--94. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Bertin, J., Barbut, M., Sémiologie Graphique. Les diagrammes, les réseaux, les cartes. 1967. Gauthier-Villars.Google ScholarGoogle Scholar
  7. Bimber, O., Raskar, R., Modern Approaches to Augmented Reality, EUROGRAPHICS 2004 Courses, 2004.Google ScholarGoogle Scholar
  8. Cheok, A. D., Edmund, N. W., and Eng, A. W. 2002. Inexpensive Non-Sensor Based Augmented Reality Modeling of Curves and Surfaces in Physical Space. In Proceedings of ISMAR'02., 2002., IEEE Computer Society, p 273. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Clark, A., Grant, R., Green, R. Perspective Correction for improved visual registration using natural features. In Proceedings of IVCNZ 2008, 2008, IEEE Computer Society.Google ScholarGoogle ScholarCross RefCross Ref
  10. Cook, M. T. and Agah, A. 2009. A survey of sketch-based 3-D modelling techniques. Interacting with Computers, 21(3) (July 2009), p 201--211. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Deering, M. F. 1996. The HoloSketch VR sketching system. Communications of the ACM 39(5) (May 1996), p 54--61. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Ferley, E., Cani, M., and Gascuel, J. 2001. Resolution adaptive volume sculpting. Graphical Models 63(6) (November 2001), p 459--478. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Fiorentino, M., de Amicis, R., Monno, G., and Stork, A. 2002. Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design. In Proceedings of ISMAR'02, 2002, IEEE Computer Society, p 86. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Gross, M. D., Visual languages and visual thinking: sketch based interaction and modelling. In Proceedings of SBIM'09. 2009. ACM. p 7--11. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Hagbi, N., Bergig, O., El-Sana, J., Billinghurst, M., Shape Recognition and Pose Estimation for Mobile Augmented Reality. To appear in IEEE Transactions on Visualization and Computer Graphics, 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Nate Hagbi, Raphael Grasset, Oriel Bergig, and Mark Billinghurst. In-Place Sketching for Content Authoring in Augmented Reality Games. In Proceedings of IEEE Virtual Reality (VR), 2010, p 91--94. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Henrysson, A., Billinghurst, M., and Ollila, M. 2006. AR Tennis. In Proceedings of ACM SIGGRAPH 2006 Sketches, 2006. p 13. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Huynh, D. T., Raveendran, K., Xu, Y., Spreen, K., and MacIntyre, B. 2009. Art of defense: a collaborative handheld augmented reality board game. In Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009, ACM, p 135--142. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Jung Von Matt/next. Tagged in Motion. http://nextwall.net/content/projekt/taggedinmotion.php.Google ScholarGoogle Scholar
  20. H. Kato, M. Billinghurst, I. Poupyrev, K. Imamoto, and K. Tachibana, Virtual Object Manipulation on a Table-Top AR Environment. In Proceedings of ISAR 2000, 2000, p. 111--119.Google ScholarGoogle ScholarCross RefCross Ref
  21. H. Kato, M. Billinghurst, I. Poupyrev, N. Tetsutani, and K. Tachibana, Tangible Augmented Reality for Human Computer Interaction. In Proceedings of Nicograph 2001, Nagoya, Japan, 2001.Google ScholarGoogle Scholar
  22. LaViola, J. J. and Zeleznik, R. C. 2004. MathPad2: a system for the creation and exploration of mathematical sketches. In Proceedings of ACM SIGGRAPH 2004, 2004, ACM, p 432--440. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Leitner, J., Köffel, C., Haller, M., Bridging the gap between real and virtual objects for tabletop game. International Journal of Virtual Reality, 2006, 5(3), p 1--5.Google ScholarGoogle Scholar
  24. Löchtefeld, M., Schöning, J., Rohs, M., Krüger, A. LittleProjectedPlanet: An Augmented Reality Game for Camera Projector Phones. In Proceedings of Mobile HCI 2009: Workshop on Mobile Interaction with the Real World (MIRW'09), 2009.Google ScholarGoogle Scholar
  25. Milgram, P., H. Takemura, Utsumi, A., Kishino, F., Augmented Reality: A Class of Displays on the Reality-Virutality Continuum. In SPIE Proceedings: Telemanipulator and Telepresence Technologies, 1994, SPIE. 2351: p 282--292.Google ScholarGoogle Scholar
  26. Mynatt, E. D., Igarashi, T., Edwards, W. K., and LaMarca, A. 1999. Flatland: new dimensions in office whiteboards. In Proceedings of CHI'99, 1999, ACM, p 346--353. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Oda, O., Lister, L. J., White, S., and Feiner, S. 2007. Developing an augmented reality racing game. In Proceedings of the 2nd international Conference on intelligent Technologies For Interactive Entertainment, 2008, p 1--8. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Olsen, L., Samavati, F. F., Sousa, M. C., and Jorge, J. A., Technical Section: Sketch-based modeling: A survey. Computer and Graphics. 33(1) (February 2009), p 85--103. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Petzold, F., Pfeil, J., Riechert, C. and Green, R., AR Bridge Builder: Real-time Vectorisation of Freehand Sketched Structures for an AR Application. In Proceedings of IVCNZ 2007, 2007, IEEE Computer Society, p 192--197.Google ScholarGoogle Scholar
  30. Ryokai, K., Marti, S., and Ishii, H. 2004. I/O brush: drawing with everyday objects as ink. In Proceedings of CHI'04, 2004, ACM, p 303--310. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Sareika M., Schamlstieg D., Urban Sketcher: Mixing Realities in the Urban Planning and Design Process. In Proc. of CHI'08 Workshop, 2008.Google ScholarGoogle Scholar
  32. Schkolne, S., Pruett, M., and Schröder, P. 2001. Surface drawing: creating organic 3D shapes with the hand and tangible tools. In Proceedings of CHI'01, 2001. ACM, p 261--268. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Ryan Schmidt, Karan Singh, Ravin Balakrishnan. (2008). Sketching and composing widgets for 3D manipulation. In Proceedings of Eurographics 2008. p 301--310.Google ScholarGoogle ScholarCross RefCross Ref
  34. Seichter, H., Sketchand+. In Computer-Aided Architectural Design Research in Asia (CAADRIA 2003), 2003, p 209--219.Google ScholarGoogle Scholar
  35. Sutherland, I. E. 1963. Sketchpad: A man-machine graphical communication system. In Proceedings of AFIPS'63, 1963, ACM, p 329--346. Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Thorne, M., Burke, D., and van de Panne, M. 2004. Motion doodles: an interface for sketching character motion. In Proceedings of ACM SIGGRAPH 2004, 2004, ACM, p 424--431. Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Wagner, D., Reitmayr, G., Mulloni, A., Drummond, T., Schmalstieg, D., Pose Tracking from Natural Features on Mobile Phones, In Proceedings of ISMAR'08, 2008, Cambridge, UK. Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Xin, M., Sharlin, E., and Sousa, M. C. 2008. Napkin sketch: handheld mixed reality 3D sketching. In Proceedings of VRST'08, 2008, ACM, p 223--226. Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Xin, M., Sharlin, E., Sousa, M. C., Greenberg, S., and Samavati, F. 2007. Purple crayon: from sketches to interactive environment. In Proceedings of ACE'07, 2007, vol. 203. ACM, p 208--211. Google ScholarGoogle ScholarDigital LibraryDigital Library
  40. Yee, B., Ning, Y., Lipson, H. Augmented Reality In-Situ 3D Sketching of Physical Objects, in Proceedings of IUI'09, 2009.Google ScholarGoogle Scholar
  41. Zeleznik, R. C., Herndon, K. P., and Hughes, J. F. 1996. SKETCH: an interface for sketching 3D scenes. In Proceedings of ACM SIGGRAPH 1996. ACM, p 163--170. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. In-Place Sketching for Augmented Reality Games

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in

        Full Access

        • Published in

          cover image Computers in Entertainment
          Computers in Entertainment   Volume 12, Issue 3
          Theoretical and Practical Computer Applications in Entertainment
          Fall 2014
          94 pages
          EISSN:1544-3574
          DOI:10.1145/2702109
          Issue’s Table of Contents

          Copyright © 2015 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 13 February 2015

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • research-article
          • Research
          • Refereed

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        HTML Format

        View this article in HTML Format .

        View HTML Format