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Designing interactive activities within Scratch 2.0 for improving abilities to identify numerical sequences

Published:24 June 2013Publication History

ABSTRACT

This paper presents the progress of an ongoing research aimed at developing the number sense in third graders. Based on assessment results of a sample of elementary schools in the Municipality of Zapopan, Jalisco, Mexico, we investigate the problem of mathematics learning with a cognitive approach. The study identifies the student's weakness related to their abilities to conceptualize the meaning of the numbers and its relationships. We present the main ideas of pedagogical design of a serious game developed in Scratch 2.0 that enhances the ability to identify and build sequences. Preliminary results suggest the use of a webcam to increase student's interaction and improve their numerical abilities.

References

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          cover image ACM Conferences
          IDC '13: Proceedings of the 12th International Conference on Interaction Design and Children
          June 2013
          687 pages
          ISBN:9781450319188
          DOI:10.1145/2485760

          Copyright © 2013 ACM

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          Publication History

          • Published: 24 June 2013

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