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In search of learning: facilitating data analysis in educational games

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Published:27 April 2013Publication History

ABSTRACT

The field of Educational Games has seen many calls for added rigor. One avenue for improving the rigor of the field is developing more generalizable methods for measuring student learning within games. Throughout the process of development, what is relevant to measure and assess may change as a game evolves into a finished product. The field needs an approach for game developers and researchers to be able to prototype and experiment with different measures that can stand up to rigorous scrutiny, as well as provide insight into possible new directions for development. We demonstrate a toolkit and analysis tools that capture and analyze students' performance within open educational games. The system records relevant events during play, which can be used for analysis of player learning by designers. The tools support replaying student sessions within the original game's environment, which allows researchers and developers to explore possible explanations for student behavior. Using this system, we were able to facilitate a number of analyses of student learning in an open educational game developed by a team of our collaborators as well as gain greater insight into student learning with the game and where to focus as we iterate.

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          cover image ACM Conferences
          CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
          April 2013
          3550 pages
          ISBN:9781450318990
          DOI:10.1145/2470654

          Copyright © 2013 ACM

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          Publication History

          • Published: 27 April 2013

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          CHI '13 Paper Acceptance Rate392of1,963submissions,20%Overall Acceptance Rate6,199of26,314submissions,24%

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