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Wall Play: a novel wall/floor interaction concept for mobile projected gaming

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Published:21 September 2012Publication History

ABSTRACT

Currently we see the emergence of the first commercial projector phones. Besides the standard use case of projecting media content, they are also promising as a platform for new types of mobile gaming. In this paper, we present a novel interaction concept for mobile projected gaming which leverages specifically a wall and the floor in the environment to provide a new type of semi-realistic augmented gaming. Moreover, we present a preliminary bowling game prototype.

References

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  4. Willis, K. D. D., Poupyrev, I., and Shiratori, T. Motionbeam: a metaphor for character interaction with handheld projectors. Proceedings of the 2011 annual conference on Human factors in computing systems, ACM (2011), 1031--1040. Google ScholarGoogle ScholarDigital LibraryDigital Library
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  1. Wall Play: a novel wall/floor interaction concept for mobile projected gaming

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    • Published in

      cover image ACM Conferences
      MobileHCI '12: Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
      September 2012
      278 pages
      ISBN:9781450314435
      DOI:10.1145/2371664

      Copyright © 2012 Authors

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 21 September 2012

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