ABSTRACT
This paper reports on the outcomes of the first phase of the eCAALYX project -- an European project which aim is to develop a complete solution that improves the quality of life of the older adult with chronic conditions by monitoring his health and by improving the communication with his caretakers. Specifically, the authors are responsible for creating a TV user interface for older adults with chronic conditions.
The work described followed a multi-disciplinary approach strongly influenced by Human-Computer Interaction (HCI) methodologies. The main contributions of this paper are two-fold and materialize into i) a user research study that covers aspects such as perception, cognition, mental and psychosocial changes that occur with age and ii) an example-based description of the process of creating personas. John, the diabetic persona, is the example provided that abstracts the process followed to generate the remaining personas in the project.
- P. D. D. United Nations. World population ageing: 1950-2050. Technical report, United Nations, 2001. http://tinyurl.com/yjk4km6.Google Scholar
- F. W. Notestein. Some demographic aspects of aging. In Proceedings of the American Philosophical Society, volume 98, pages 38--45, 1954.Google Scholar
- A. Dix, J. Finlay, and G. D. Abowd. Human-computer interaction. Pearson Education, 3nd edition, 2004. Google ScholarDigital Library
- A. Dickinson, J. Arnott, and S. Prior. Methods for human-computer interaction research with older people. In Behaviour & Information Technology, volume 26, pages 343--352, 2007. Google ScholarDigital Library
- L. L. Carstensen and C. R. Hartel. When I'm 64. The National Academies Press, 2006. http://tinyurl.com/yb5pwg4.Google Scholar
- A. D. Fisk. Designing for older adults. CRC Press, 2nd edition, 2009.Google Scholar
- N. Charness and K. W. Schaie. Impact of technology on successful aging. Springer Publishing Company, illustrated edition, 2003.Google Scholar
- M. M. Burke and J. A. Laramie. Primary care of the older adult: a multidisciplinary approach. Elsevier Health Sciences, 2, illustrated edition, 2004. http://tinyurl.com/yjynuum.Google Scholar
- T. M. Montgomery. Visual acuity, November 2009. http://tinyurl.com/yerx9lk.Google Scholar
- J. Gill and S. Perera. Accessible universal design of interactive digital television. In Proceedings of Interactive Television Conference, pages 83--89, Brighton, March 2003. http://tinyurl.com/yl3k7nv.Google Scholar
- L. M. Tierney Jr, S. J. McPhee, and M. A. Papadakis. Current Medical Diagnosis & Treatment. Mc Graw Hill, 2003.Google Scholar
- M. Helander, T. K. Landauer, and P. V. Prabhu. Handbook of human-computer interaction. Elsevier, 1997. Google ScholarDigital Library
- K. A. Siek, Y. Rogers, and K. H. Connelly. How older and younger users physically interact with pdas. Human - Computer Interaction - INTERACT 2005, 3585/2005:267-280, 2005. http://tinyurl.com/ydvcfvn. Google ScholarDigital Library
- P. O'Neill. Caring for the older adult: a health promotion perspective. Elsevier Health Sciences, illustrated edition, 2002.Google Scholar
- D. D. Satre, B. G. Knight, and S. David. Cognitive behavioral interventions with older adults: Integrating clinical and gerontological research. Professional Psychology: Research and Practice, (37):489--498, 2006. http://tinyurl.com/ybka4kq.Google Scholar
- P. Rabbitt. An age-decrement in the ability to ignore irrelevant information. J Gerontol, 20(2):233--238, 1965. http://tinyurl.com/yeajh3y.Google ScholarCross Ref
- A. P. A. Guidelines for psychological practice with older adults, 2003. http://tinyurl.com/y7jj3dh.Google Scholar
- P. B. Baltes, M. M. Baltes, A. M. Freund, and F. Lang. The measurement of selection, optimization, and compensation (soc) by self report: Technical report 1999. Technical report, Max Planck Institute for Human Development, 1999. http://tinyurl.com/ylpme38.Google Scholar
- J. V. O'Grady and K. V. O'Grady. A Designer's Research Manual: Succeed in Design by Knowing Your Clients and What They Really Need. Rockport Publishers, 2006.Google Scholar
- S. Blomkvist. Persona - an overview, 2002. Extract from the paper The User as a personality. Using Personas as a tool for design. Position paper for the course workshop "Theoretical perspectives in Human-Computer Interaction" at IPLab, KTH, September 3, 2002 http://tinyurl.com/y8kaojf.Google Scholar
- J. Pruitt and J. Grudin. Personas: practice and theory. In Proceedings of the 2003 conference on Designing for user experiences, pages 1--15. ACM, 2003. http://tinyurl.com/yav4r9f. Google ScholarDigital Library
- A. Cooper. The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2nd Edition). Pearson Higher Education, 2004. Google ScholarDigital Library
- M. Klee. Personas and goal-directed design: An interview with Kim Goodwin, Jan 2001. http://tinyurl.com/237peu.Google Scholar
- J. G. Redish. Letting go of the words. Morgan Kaufmann, 2007.Google Scholar
- W. M. Chan, J. Woo, E. Hui, W. W. Lau, J. C. Lai, and D. Lee. A community model for care of elderly people with diabetes via telemedicine. Applied Nursing Research, 18(2):77--81, 2005.Google ScholarCross Ref
- Tracey E. Barnett, et al. The Effectiveness of a Care Coordination Home Telehealth Program for Veterans With Diabetes Mellitus: A 2-Year Follow-up. Am J Manag Care, 12:467--474, 2006.Google Scholar
- L. L. Brown, M. L. A. Lustria, and J. Rankins. A review of web-assisted interventions for diabetes management: Maximizing the potential for improving health outcomes. The Journal of Diabetes Science and Technology, 1(6):892--902, 2007. http://tinyurl.com/yjhyh4z.Google ScholarCross Ref
- E. Britannica Online. Diabetes mellitus, Jan 2010. http://tinyurl.com/y98zcwh.Google Scholar
- Netdoctor. Blood glucose levels, Jan 2010. http://tinyurl.com/2e8the.Google Scholar
- P. Hunser. Design moves into the spotlight. Pharma Marketing Journal, 33(4), 2009. http://tinyurl.com/yaedzu4.Google Scholar
- McGinn, J. and Kotamraju, N. Data-driven persona development. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05--10, 2008). CHI '08. ACM, New York, NY, 1521--1524, 2008. Google ScholarDigital Library
- Pruitt, J. and Adlin, T. The Persona Lifecycle: Keeping People in Mind Throughout Product Design (The Morgan Kaufmann Series in Interactive Technologies). Morgan Kaufmann Publishers Inc, 2007. Google ScholarDigital Library
- Hint of plum, Lilliana and Grampie, Febuary 2008 via Flickr, Creative Commons Attribution.Google Scholar
Index Terms
- Human-computer interaction and the older adult: an example using user research and personas
Recommendations
Critical Factors for Human Computer Interaction of eHealth for Older Adults
ICSLT '19: Proceedings of the 5th International Conference on e-Society, e-Learning and e-TechnologiesThe percentage of older adults increases globally with an increased need for medical care. To support the idea of successful active aging, e-health seems to be an interesting concept. This study was conducted as a systematic literature study, with the ...
Human-Computer Interaction to Human-Computer-Context Interaction: Towards a Conceptual Framework for Conducting User Studies for Shifting Interfaces
Design, User Experience, and Usability: Theory and PracticeAbstractComputer interfaces have been diversifying: from mobile and wearable technologies to the human body as an interface. Moreover, new sensing possibilities have allowed input to interfaces to go beyond the traditional mouse- and keyboard. This has ...
How is your user feeling? inferring emotion through human-computer interaction devices
Emotion can influence important user behaviors, including purchasing decisions, technology use, and customer loyalty. The ability to easily assess users' emotion during live system use therefore has practical significance for the design and improvement ...
Comments