ABSTRACT
The REYES [Cook et al. 1987] rendering architecture is a well known divide and conquer rendering algorithm. The algorithm subdivides complex primitives into micropolygons which are then shaded and sampled to produce final pixel colors. The most important advantage of the REYES algorithm over other rendering approaches such as raytracing is that shading quality is fully decoupled from image sampling - making it possible to adjust image sampling quality without affecting shading.
Supplemental Material
- Cook, R. L., Carpenter, L., and Catmull, E. 1987. The reyes image rendering architecture. SIGGRAPH Comput. Graph. 21, 4, 95--102.Google ScholarDigital Library
Index Terms
- Rendering volumes with microvoxels
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