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Game design for social networks: interaction design for playful dispositions

Published:04 August 2009Publication History

ABSTRACT

The author argues that tasks of designing games for online social networks, such as Facebook, can benefit from understanding the project as a practice where techniques and methods of game design are embedded into interaction design and service design tasks. Research into motivations and emotional dispositions of social media use, and analyzing existing popular games in said networks, help in identifying game mechanics that tap into user practices. Through a number of Facebook games as case studies, the author extracts a set of design principles into a design framework where interaction, social, service, and game design meet. The framework aims to support the inherent sociability, spontaneity, narrativity, and playfulness that permeate online social networks.

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                      cover image ACM Conferences
                      Sandbox '09: Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
                      August 2009
                      173 pages
                      ISBN:9781605585147
                      DOI:10.1145/1581073

                      Copyright © 2009 ACM

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                      Publication History

                      • Published: 4 August 2009

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