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Using CBR to develop a VR‐based integrated system for machining fixture design

Peng Gaoliang (Harbin Institute of Technology, Harbin, China)
Chen Guangfeng (School of Mechanical Engineering, Donghua University, Shanghai, China)
Liu Xinhua (School of Mechanical Engineering, China University of Mining and Technology, Xuzhou, China)

Assembly Automation

ISSN: 0144-5154

Article publication date: 3 August 2010

605

Abstract

Purpose

A fixture is a special tool used to accurately and stably locate the workpiece during machining process. Proper fixture design improves the quality and production of parts and also facilitates the interchangeability of parts, which is prevalent in much of modern manufacturing. The purpose of this paper is to combine the rule‐based reasoning (RBR) and case‐based reasoning (CBR) method for machining fixture design in a virtual reality (VR) based integrated system.

Design/methodology/approach

In this paper, an approach combining the RBR and fuzzy comprehensive judgment method is proposed for reasoning suitable locating features and clamping features. Based on the reasoning results, a CBR method for machining fixture design is then presented.

Findings

The paper finds that the proposed system is an efficient tool for machining fixture design.

Practical implications

The proposed system enables the designers to perform fixture design with automated fixture locating method reasoning and make a new fixturing solution quickly by referencing previous design cases.

Originality/value

A VR application for machining fixture design is presented.

Keywords

Citation

Gaoliang, P., Guangfeng, C. and Xinhua, L. (2010), "Using CBR to develop a VR‐based integrated system for machining fixture design", Assembly Automation, Vol. 30 No. 3, pp. 228-239. https://doi.org/10.1108/01445151011061127

Publisher

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Emerald Group Publishing Limited

Copyright © 2010, Emerald Group Publishing Limited

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