Dilemma game structure observed in traffic flow at a 2-to-1 lane junction

Atsuo Yamauchi, Jun Tanimoto, Aya Hagishima, and Hiroki Sagara
Phys. Rev. E 79, 036104 – Published 13 March 2009

Abstract

Using a cellular automaton traffic model based on the stochastic optimal velocity model with appropriate assumptions for both incoming and outgoing vehicle boundaries, the so-called bottleneck issue on a lane-closing section was investigated in terms of game theory. In the system, two classified driver agents coexist: C agents (cooperative strategy) always driving in the first lane and D agents (defective strategy) trying to drive in a lower-density lane whether the first or the second lane. In high-density flow, D agents’ interruption into the first lane from the second just before the lane-closing section creates a heavier traffic jam, which reduces social efficiency. This particular event can be described with a prisoner’s dilemma game structure.

    • Received 24 October 2008

    DOI:https://doi.org/10.1103/PhysRevE.79.036104

    ©2009 American Physical Society

    Authors & Affiliations

    Atsuo Yamauchi*, Jun Tanimoto, Aya Hagishima, and Hiroki Sagara

    • Interdisciplinary Graduate School of Engineering Sciences, Kyushu University Kasuga-koen, Kasuga-shi, Fukuoka 816-8580, Japan

    • *Corresponding author; es208181@s.kyushu-u.ac.jp

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    Issue

    Vol. 79, Iss. 3 — March 2009

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