Analysis of implementation Augmented Reality (AR) introduction of temple and ancient objects based on android to increasing student learning outcomes

Malang is one of the tourist areas in Indonesia which has many tourist attractions, among them the form of the temple. The temple and the Archaeological Museum of history that cannot be eliminated from our country, this time temples and Archaeological Objects rarely known or even visited by the public. This is particularly worrying given the duty as good citizens, especially the younger generation successor to the nation is to maintain and preserve the cultural heritage of their ancestors. distance and time is a major obstacle that makes the temples and archaeological objects are less attractive to the younger generation especially school students, therefore designed an application that implements Augmented Reality to support the introduction of interactive learning Temples and Archaeological Objects based on Android. A questionnaire was developed using the USE Questionnaire with modifications as needed research. While the analysis of data using Likert scale calculations. Based on the results of the analysis of the implementation of the game as a learning medium can be concluded that the application can be applied and get approval from the user of 85.85%. Based on the result of student learning result test, it can be concluded that the application with Augmented Reality technology helps them to study the temples and ancient objects, with the increase of Student Learning Result of 36.67%


Introduction
The young generation is a national asset that must be considered in view of it is they who will continue the history of the struggle of the nation, as well as much needed in the effort to preserve the cultural heritage of their ancestors, not just to know and appreciate the extraordinary legacy that but also participate actively conserving and keeping later future generations can still enjoy the beauty of the cultural heritage. Application of Augmented Reality (AR) made a combine virtual objects (text, pictures, animations) into the real world, of several temples in the city of Malang in a more interactive and attractive. This is expected to increase students' knowledge and motivation to the lessons of history.

Literature review 2.1. Overview on temple
The temple is derived from the word meaning home housekeeping Candika Goddess, the goddess of death or death goddess Durga, hence the temple is always connected with spot pendharmaan monument to honor the king who had died. The temple is a building of places of worship of relics of the past are derived from Hindu-Buddhist religion. The term of the temple is not only used by people to describe a place of worship, but also as a palace, baths / petirtaan, gate, etc. [1]. Some temples including the Temple Clowns, Singosari temple, Sumberawan, Jago temple, Kidal temple, Borobudur, Prambanan and Upgrading,

Antiquities
In Indonesia is estimated to have been used early humans, as follow: 2.2.1. Handheld ax. The first is a hand-held axe used by human kind Pithecanthropus to hunt. The structure and shape are very simple, there is a sharp portion that is only found on one side only. This ax used by way of grip and is found in several places, namely in Trunyan (Bali), Awangbangkal (South Kalimantan), and Trump (Lampung).

Shale tool.
This tool is used by early humans to stab, cut and pierce the skin of animals, and is formed from rocks. It is estimated that, this tool is fragments of stone created as a hand-held axe. These tools have been found in Sangiran and Gombong (Central Java), as well as Cabbenge (Flores).

Axe
Square. Square hatchet, this axe is a tool made of stone and used by humans for hoeing, sculpt, and hunting. It is made of rectangular stone on both sides finely honed. On one side of the base, there is a hollow part of the stalk. While other base part is sharp. This tool is found in many places in Indonesia, you know, from Sumatra, Java, Nusa Tenggara, Sulawesi up.

Tapering ax.
The width of the base axes and sharp, while the sharp edges and attached to the handle. It is made of stone that has been polished until smooth. Hatchet shaped prehistoric era ever found in the Nusa Tenggara, Maluku and Papua.

Menhir.
Menhir is a tall stone monument. It is estimated that menhir used as a place of worship by prehistoric man.

Dolmen.
Dolmen is a table made of stone, estimated to be used by human pre-history as a place to store offerings to deities.

Sarcophagus.
Sarcophagus is a coffin made of stone.

Statue.
Statue is a stone shaped to resemble a certain living being.

Bronze vessel.
Bronze vessels, these vessels are objects made of bronze. The shape is similar to the Spanish guitar without handles. This tool is only found in two places, namely in Madura and Sumatra.

Funnel ax.
Funnel ax made of bronze and shape similar to the top of the funnel. These tools have been found in Java, Bali, Sulawesi and Papua.

Augmented reality
Augmented Reality (AR) is a technology that combines the virtual object and the two-dimensional or three-dimensional into a real three-dimensional environment and then projecting the virtual objects in the real environment [2]. Augmented Reality (AR) is a view directly or indirectly from physical objects by adding information can then be displayed as virtual objects are virtual function displays information that cannot be accepted by humans [3]. This makes the reality of growing and useful as a tool to help its perception and interaction with the real world. Information displayed by virtual objects help users carry out activities in the real world. Unlike virtual reality which completely replaces reality, but AR only add or supplement reality. The framework of the possibility of merging and melting the real world and the virtual world into a continuum virtual as follows [4].

Figure 1. Continuum virtual.
Augmented reality that is designed from the perspective of pure technology will lead to the AR experience new and fun for consumption [5].

Implementation system
Designing interfaces built into the system. Here are a few display interfaces has been implemented and the test results:

Interface AR.
After the marker or detectable image appears content that consists of a 3D model of the temple according to the image marker is detected. After pressing the OK button on the game manual and the camera is directed at the marker quiz provided and will appear 3d background, 3d character, a description the number of stars earned and the number of turn (turn) left.

Examination
Testing was conducted on 30 students who have been using the app. Questionnaire for users consists of 10 questions and using a Likert Scale answers 1 through 4 [6].

Product Testing
Results. Instruments such as questionnaires to users consists of 10 questions and answers using a Likert scale of 1 to 4. The questionnaire consists of questions and answers, namely instruments questions.
The instrument is based on a combination of aspects of learning multimedia. The result of the calculation of the percentage of each value obtained answers from 30 respondents who have used the temple recognition Augmented Reality applications and android-based Archaeological objects are as follows: