Abstract
In this paper, a numerical scheme for solving the equations of the dynamics of a compressible fluid, based on the Runge–Kutta discontinuous Galerkin (RKDG) method and an adaptively refined cubic mesh (AMR), is applied to the problems of shock interaction with solid and liquid obstacles. Features of effective implementation algorithm for the graphic processors (GPU) are described. Several well-known validation test problems are considered. Results of full detailed three-dimensional simulations of the shock with the gas or fluid bubble using the developed GPU–RKDG–AMR solver are presented.
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