Abstract
The article describes the process of creating a VR mobile application for Google VR platform. The application presents a virtual museum exhibition as part of cross-cultural competence and user interface usability research. The process of creating the application requires taking into account the hardware and software limitations and the specificity of mobile devices. In addition, a higher level of optimisation helps build positive user experience, which is essential in VR applications. The process includes, among others: planning activities, preparing assets, implementing VR vision and interaction modules. The paper includes descriptions of individual steps, problems and other non-standard situations that occurred during the creation and testing of the VR application. In addition the results of the initial performance tests and the methods used to optimise and maintain the stability of the application are presented. By taking into account all of the mentioned factors and the fact that many solutions are yet not well described, the description of the process is expected to provide a point of reference and help for future developers of mobile VR applications.
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