Part of
Narrative Intelligence
Edited by Michael Mateas and Phoebe Sengers
[Advances in Consciousness Research 46] 2003
► pp. 125
Cited by

Cited by 5 other publications

Barab, Sasha A., Troy D. Sadler, Conan Heiselt, Daniel Hickey & Steven Zuiker
2010. Erratum to: Relating Narrative, Inquiry, and Inscriptions: Supporting Consequential Play. Journal of Science Education and Technology 19:4  pp. 387 ff. DOI logo
Lu, Amy Shirong, Tom Baranowski, Debbe Thompson & Richard Buday
2012. Story Immersion of Videogames for Youth Health Promotion: A Review of Literature. Games for Health Journal 1:3  pp. 199 ff. DOI logo
Lundblad, Patrik & Mikael Jern
2013. 2013 17th International Conference on Information Visualisation,  pp. 263 ff. DOI logo
Ozenc, Fatih Kursat, Lorrie F. Cranor & James H. Morris
2011. Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces,  pp. 1 ff. DOI logo
Siyahhan, Sinem, Adam A. Ingram-Goble, Sasha Barab & Maria Solomou
2017. Educational Games to Support Caring and Compassion Among Youth. International Journal of Gaming and Computer-Mediated Simulations 9:1  pp. 61 ff. DOI logo

This list is based on CrossRef data as of 26 march 2024. Please note that it may not be complete. Sources presented here have been supplied by the respective publishers. Any errors therein should be reported to them.