Abstract
Ilias Marmaras explains the development of the Banoptikon video game project (available online at: http://banoptikon.mignetproject.eu), which was produced as a key mechanism for the dissemination of research outputs for the broader EU research program Mig@Net. The central axis of the struggle the Banoptikon game addresses is the digitalization process of migration flows and, consequently, the transformations that occur in the different actors and urban territories. The game simulates social and political situations taking place inside cities, networks, rural areas and, above all, human bodies.
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Marmaras, I. (2016). Banoptikon Video Game: Walk-through a Dystopia. In: Karatzogianni, A., Nguyen, D., Serafinelli, E. (eds) The Digital Transformation of the Public Sphere. Palgrave Macmillan, London. https://doi.org/10.1057/978-1-137-50456-2_20
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DOI: https://doi.org/10.1057/978-1-137-50456-2_20
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