Flip distance between triangulations of a planar point set is APX-hard

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Abstract

In this work we consider triangulations of point sets in the Euclidean plane, i.e., maximal straight-line crossing-free graphs on a finite set of points. Given a triangulation of a point set, an edge flip is the operation of removing one edge and adding another one, such that the resulting graph is again a triangulation. Flips are a major way of locally transforming triangular meshes. We show that, given a point set S in the Euclidean plane and two triangulations T1 and T2 of S, it is an APX-hard problem to minimize the number of edge flips to transform T1 to T2.

Keywords

Point set
Triangulation
Flip
Flip distance

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The author is a recipient of a DOC-fellowship of the Austrian Academy of Sciences at the Institute of Software Technology, Graz University of Technology, Austria. Part of this work was done while the author was visiting the Work Group Theoretical Computer Science at the Institute of Computer Science, Freie Universität Berlin, Germany.