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Digitizing creativity evaluation in design education: a systematic literature review

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Abstract

Evaluation in Design education is subjective and generally depends upon the pedagogues’ personal perspective. Conducting subjective evaluation on a large scale is associated with multiple challenges; therefore, digitized evaluation is integral to maintain consistency in the evaluation process. This systematic literature review utilized SCOPUS, Web of Science, JSTOR, ScienceDirect (Elsevier), EBSCOhost, and Google Scholar data repositories to retrieve and analyse available literature on digitizing creativity evaluation in Design education. This review intends to provide the researcher community with multiple aspects of digitized creativity evaluation from 2008 to 2021 in Design education. This paper highlights digitized creativity evaluation in the context of Design education, factors of digitized creativity evaluation, research purposes, methods, results, findings, and limitations of this review. Significant findings indicate that most literature studies suggested factors of creativity evaluation, but hardly any studies have highlighted indicators associated with digitizing creativity evaluation. In addition, many articles focused on generalised digitization approaches; however, only a few studies highlighted integrating digitization with creativity evaluation. Moreover, few studies enlightened the difference in factors and techniques associated with evaluation in different Design educational settings, such as classrooms, design studios, mass examinations, etc. Future research may investigate factors and problem-solving techniques of digitized creativity evaluation in Design education from the aspect of multiple educational settings and self-adapting intelligent models that might migrate from one setting to another on demand.

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Abbreviations

AI:

Artificial intelligence

DL:

Deep learning

ML:

Machine learning

MAE:

Mean absolute error

MSE:

Mean squared error

NLP:

Natural language processing

PRISMA:

Preferred reporting items for systematic reviews and meta-analyses

STEAM:

Science, technology, engineering, arts, and mathematics

SFL:

Systemic functional linguistics

WoS:

Web of science

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Corresponding authors

Correspondence to Nandita Bhanja Chaudhuri or Debayan Dhar.

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Appendices

Appendix A

Factors of evaluating creativity highlighted in literature.

Indicators

Definition

Articles

Novelty/Originality

“Not resembling something formerly known”

(Sarkar & Chakrabarti, 2011); (Cropley et al., 2011); (Hoseinifar et al., 2011); (Cropley, 2009); (al-Rifaie et al., 2012); (Baer, 2011); (Zeng et al., 2011); (Chulvi et al., 2012); (Cropley & Kaufman, 2012); (Csikszentmihalyi & Wolfe, 2014); (Maher & Fisher, 2012); (Tan et al., 2012); (Demirkan & Afacan, 2012); (Jankowska & Karwowski, 2015); (Storme et al., 2014); (Fischer et al., 2016); (Simon Colton et al., 2011); (Siswono, 2010); (Pozzebon et al., 2011); (Ventura & Gates, 2018); (S Colton et al., 2009); (Simon Colton et al., 2015); (Stojcic et al., 2018); (Kim & Horii, 2015); (Glaveanu, 2012); (Sawle et al., 2011); (Surkova, 2012); (Boden, 2009); (Kaufman & Beghetto, 2009); (Pearce, 2010); (Boden, 2013); (Bila-Deroussy et al., 2015); (Gabora, 2017); (Srinivasan & Chakrabarti, 2008); (Hay et al., 2019); (Kaufman et al., 2012); (Lou Maher, 2010); (Alvarado & Wiggins, 2018); (Diedrich et al., 2015); (Brown, 2012); (Taura & Nagai, 2017); (Jagtap, 2019); (Laske & Schröder, 2017); (Runco & Acar, 2012)

Usefulness

“Able to be used for practical purpose or in several ways, or having a beneficial use, or being of practical use”

(Sarkar & Chakrabarti, 2011); (Chulvi et al., 2012); (Pozzebon et al., 2011); (S Colton et al., 2009); (Stojcic et al., 2018); (Glaveanu, 2012); (Sawle et al., 2011); (Kaufman & Beghetto, 2009); (Bila-Deroussy et al., 2015); (Gabora, 2017); (Kaufman et al., 2012); (Diedrich et al., 2015); (Jagtap, 2019); (Runco & Acar, 2012)

Resolution

“The solution is valuable, logical, useful, and understandable”

(Cropley & Kaufman, 2012); (Storme et al., 2014)

Relevance

“The solution accurately reflects conventional knowledge and/or techniques and the solution fits within task constraints”

(Cropley et al., 2011); (Cropley & Kaufman, 2012); (Storme et al., 2014); (Pearce, 2010)

Effectiveness

“The solution is easy to use, safe to use, and reasonably strong

(Cropley et al., 2011); (Cropley & Kaufman, 2012); (Pearce, 2010); (Runco & Acar, 2012);

Elegance

“The solution is neat, well-finished, well-proportionate, nicely formed”

(Cropley et al., 2011); (Cropley & Kaufman, 2012); (Storme et al., 2014); (M. Boden, 2009)

Genesis

“The solution provides a new way to look at existing problems, draws attention to previously unnoticed problems”

(Cropley et al., 2011); (Cropley & Kaufman, 2012); (Storme et al., 2014)

Fluency

“Number of ideas or thoughts generated”

(Hoseinifar et al., 2011); (Baer, 2011); (Zeng et al., 2011); (Tan et al., 2012); (Siswono, 2010); (Runco & Acar, 2012)

Flexibility

“Number of domains or fields or different perspectives from which ideas are generated”

(Hoseinifar et al., 2011); (Cropley, 2009); (Baer, 2011); (Zeng et al., 2011); (Tan et al., 2012); (Siswono, 2010); (Runco & Acar, 2012)

Elaboration

“The degree of stylishness or detailing of a finished product”

(Hoseinifar et al., 2011); (Baer, 2011); (Zeng et al., 2011); (Tan et al., 2012); (Storme et al., 2014); (Bresciani, 2019); (Dippo & Kudrowitz, 2015); (Vasconcelos et al., 2018); (Runco & Acar, 2012)

Appropriate

“The solution fits within task constraints. The solution does what it is supposed to do”

(Zeng et al., 2011); (Cropley & Kaufman, 2012); (Runco & Acar, 2012)

Value

“It is a measure of how the potentially creative artefact compares to other artifacts in its class in utility, performance, or attractiveness”

(Cropley & Kaufman, 2012); (Csikszentmihalyi & Wolfe, 2014); (Maher & Fisher, 2012); (Ventura & Gates, 2018); (Glaveanu, 2012); (Surkova, 2012); (M. Boden, 2009); (Lou Maher, 2010); (Alvarado & Wiggins, 2018); (Brown, 2012); (Runco & Acar, 2012)

Surprise

“The measurement for unexpectedness has to do with the recent past and how we develop expectations for the next new artefact in a class”

(Cropley & Kaufman, 2012); (Maher & Fisher, 2012); (S Colton et al., 2009); (Boden, 2009); (Pearce, 2010); (Lou Maher, 2010); (Brown, 2012)

Synthesis

“The degree to which a product combines unlike elements into a refined, developed, coherent whole”

(Cropley & Kaufman, 2012); (Taura & Nagai, 2017); (Noel et al., 2015)

Vividness

“The degree of clarity in a solution”

(Jankowska & Karwowski, 2015); (Palmiero et al., 2011)

Transformative abilities

“Necessary change leading to creativity”

(Jankowska & Karwowski, 2015); (Boden, 2009)

Variety

“It can be achieved when certain characteristics of a solution are changed”

(Fischer et al., 2016); (Jagtap, 2019)

Quality

“The solution is well thought and meet the standards associated with an embodiment”

(Fischer et al., 2016); (Simon Colton et al., 2015); (Jagtap, 2019); (Laske & Schröder, 2017);(Runco & Acar, 2012); (Paek & Runco, 2017)

Divergent Thinking

“Ability to provide relevant alternatives leading to multiple solutions”

(Kaufman et al., 2012); (Diedrich et al., 2015); (Runco & Acar, 2012)

Quantity

“Number of creative ideas or divergent thoughts”

(Fischer et al., 2016); (Laske & Schröder, 2017); (Runco & Acar, 2012); (Kachelmeier et al., 2008); (Paek & Runco, 2017)

Appendix B

Application areas and parameters associated with digitized creativity evaluation in Design education associated with multiple application areas.

Investigation

Application areas

Parameters mentioned

(Chaudhuri et al., 2020)

Educational settings

Grammatical syntax, misspellings, narration or coherence between sentences, relevance between question and answer, and relative uniqueness of a solution

(Yazici, 2020)

Architectural sites

Modular design system, folding design system, biomimetic design system, form, visual, function, structure, material, fabrication tools, risks, architectural geometry, environmental needs, transportability, iterations, repetition, gradual transformation, precision, component number, component size, component geometry such as circle, rectangle, square, triangle and hexagon

(Chien & Chu, 2018)

Educational settings

Novel, useful, functionality, aesthetics, critical thinking, cooperative learning, disciplines such as science, technology, engineering, arts, and mathematics, physics, aerodynamics, design manufacture, branding, graphics, sponsorship, marketing, leadership, teamwork, media skills, financial strategy, practical, imaginative, and competitive

(Krause et al., 2017)

Educational settings

Quality, context, motivation, knowledge, sensitivity, perceived helpfulness, complexity, rarity, specificity, feedback length, text complexity, justification, actionable, sentiment, and subjective

(Casakin & Georgiev, 2021)

Educational settings

Originality, usability, feasibility, overall value, overall creativity, information content, semantic similarity, abstraction, polysemy, novel, complex, unique, and non-routine

(Britain et al., 2020)

Educational settings

Text fluency, image fluency, word count, image count, element count, originality, and open-ended

(Salvador et al., 2015)

Educational settings

Substitute, combine, adapt, modify, put to other uses, eliminate, and rearrange

(Knorn & Varagnolo, 2020)

Educational settings

Not mentioned

(Pelliccia et al., 2021)

Industrial workspace

Time, cost-effective, usability including ease of use, ease of learning, object-control, overall capability, functionality, final matching grade, and task concentration

(Georgiev & Georgiev, 2018)

Educational settings

Novel, unexpected, surprising, useful, efficient, valuable, convergent thinking, divergent thinking, participant roles, successfulness of ideas, first feedback, first evaluation, semantic measures, psychological attributes such as cognition, knowledge, and noesis,

(Chiarello et al., 2021)

Industrial workspace

Temporal, behavioural

(Gomez-Laich et al., 2019)

Educational settings

Rhetorical features involving academic language, negativity, reasoning, and citation, symbols, visual hierarchy, useful, useable, desirable, forcefulness, first person, confidence, contingency, description, facilitation, future, information, inquiry, interactivity, meta discourse, characters narrative, positivity, public communication, reasoning strategy, and uncertainty

(Afacan & Demirkan, 2011)

Architectural sites

Usefulness, clarity, efficiency, support, and satisfaction

(Xu et al., 2021)

Architectural sites

Functional spaces, decoration, development process, project stakeholder communication, building management, construction load, health, construction record, architecture regulations, technical resources including maintenance, electrical appliances, life protection, piping, eco-friendly, device preparation, defect sensitivity, optimization of resources, representation, picture presenting, art of design, and picture refinement

(Prieto et al., 2015)

Educational settings

Pragmatism, constraints, empowerment, control, management, visibility, awareness, monitoring, flexibility, adaptation, minimalism, teacher-centrism, load sharing, designing for preparation, appropriation, enactment, multi-level integration, synergy, synthesis including tangibility, flexibility, immersive experience with visual, audio, and other multimedia, learning process, enabling complex communication preventing cognitive or visual load, bridging gap between physical and virtual to enhance visual or spatial ability, and management of documents in an effective way

(Bartholomew et al., 2018)

Educational settings

Collaboration, process of thinking, and product creation, and ease of use

Appendix C

Charting the data.

Authors

Year of Publication

Name of Journal/Conference

Title

Publisher

Country of Publication

Discipline

Chaudhuri et al.

2020

Journal: International Journal of Technology and Design Education

A computational model for subjective evaluation of novelty in descriptive aptitude

Springer Nature

Netherlands

Engineering, Social Sciences

Yazici

2020

Journal: International Journal of Technology and Design Education

Rule-based rationalization of form: learning by computational making

Springer Nature

Netherlands

Engineering, Social Sciences

Chien & Chu

2018

Journal: International Journal of Science and Mathematics Education

The Different Learning Outcomes of High School and College Students on a 3D-Printing STEAM Engineering Design Curriculum

Springer Nature

Netherlands

Mathematics, Social Sciences

Krause et al.

2017

Conference: Conference on Human Factors in Computing Systems (CHI)

Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model

ACM

USA

Computer Science

Casakin & Georgiev

2021

Journal: International Journal of Design Creativity and Innovation

International Journal of Design Creativity and Innovation

Taylor & Francis

United Kingdom

Arts and Humanities, Engineering, Neuroscience, Psychology, Social Sciences

Britain et al.

2020

Conference: Conference on Human Factors in Computing Systems (CHI)

Design is (A)live: An Environment Integrating Ideation and Assessment

ACM

USA

Computer Science

Salvador et al.

2015

Conference: IEEE Frontiers in Education Conference (FIE) Proceedings

Evaluation of a Distributed Collaborative Workspace as a Creativity Tool in the Context of Design Education

IEEE

Europe

Computer Science, Social Sciences

Knorn & Varagnolo

2020

Conference: IFAC-PapersOnLine

Automatic control: the natural approach for a quantitative-based personalized education

Elsevier

Austria

Engineering

Pelliccia et al.

2021

Conference: CIRP Conference on Intelligent Computation in Manufacturing Engineering

Applicability of 3D-factory simulation software for computer-aided participatory design industrial workspaces and processes

Elsevier

Netherlands

Engineering

Georgiev & Georgiev

2018

Journal: Knowledge-Based Systems

Enhancing user creativity: Semantic measures for idea generation

Elsevier

Netherlands

Business, Management and Accounting, Computer Science, Decision Sciences

Chiarello et al.

2021

Journal: Computers in Industry

Data science for engineering design: State of the art and future directions

Elsevier

Netherlands

Computer science, Engineering

Pia et al.

2019

Journal: Linguistics and Education

Scaffolding analytical argumentative writing in a design class: A corpus analysis of student writing

Elsevier

United Kingdom

Arts and Humanities, Social Sciences

Afacan & Demirkan

2011

Journal: Knowledge-Based Systems

An ontology-based universal design knowledge support system

Elsevier

Netherlands

Business, Management and Accounting, Computer Science, Decision Sciences

Xu et al.

2021

Journal: Environmental Impact Assessment Review

Application of ecological ideas in indoor environmental art design based on hybrid conformal prediction algorithm framework

Elsevier

United States

Environment Science, Social Sciences

Prieto et al.

2015

Journal: Educational technology & society

Review of Augmented Paper Systems in Education: An Orchestration Perspective

National Taiwan Normal University

Taiwan

Engineering, Social Sciences

Bartholomew et al.

2018

Journal: The Journal of Technology Studies

Examining the Potential of Adaptive Comparative Judgment for Elementary STEM Design Assessment

Epsilon Pi Tau, Inc

United States

Engineering, Social Sciences

Appendix D

Limitations of the selected publications.

Investigation

Limitations

(Chaudhuri et al., 2020)

Small dataset; Proposed model is associated with Design education and is not adaptable to any other domains

(Yazici, 2020)

It is difficult for students to use differentiate scales. It is also difficult to apply rule-base, if there are large number of rules. Finding a realistic material is an issue during the migration from small-scale model to large-scale mock-up

(Chien & Chu, 2018)

Less time together data from non-science courses. Research and material collection for engineering courses were time-consuming

(Krause et al., 2017)

More accurate language models might provide better predictions

(Casakin & Georgiev, 2021)

Small sample size

(Britain et al., 2020)

Not mentioned

(Salvador et al., 2015)

Not mentioned

(Knorn & Varagnolo, 2020)

Not mentioned

(Pelliccia et al., 2021)

Small sample size

(Georgiev & Georgiev, 2018)

Inclusion of more lexicon categories in semantic analysis might optimize temporal resolution decomposing verbalizations into smaller chunks of text

(Chiarello et al., 2021)

Student generated data might produce scientific replicability problem in experiments; Data science systems are context-specific and are not adaptable for other problems

(Gomez-Laich et al., 2019)

Generally, the dictionaries are not exhaustive, therefore many instances may not be caught on dictionary-based studies

(Afacan & Demirkan, 2011)

Low user acceptance score obtained for support/help tool in the system

(Xu et al., 2021)

Not mentioned

(Prieto et al., 2015)

Affordances of self-learning system are less explored; Teachers perception and system compliance are less focused in classroom constraints

(Bartholomew et al., 2018)

Small sample size; In some cases, system and teacher’s evaluation did not match; System lacked stable ranking

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Chaudhuri, N.B., Dhar, D. Digitizing creativity evaluation in design education: a systematic literature review. Int J Technol Des Educ (2023). https://doi.org/10.1007/s10798-023-09846-6

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