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The impact of time devoted to video games on student achievement

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Abstract

The aim of this paper is to examine the relationship between the time that higher education students spend playing video games during exam periods and their average grades in one Eastern European country. Moreover, the authors wanted to explore the differences among students with regard to their age, gender, year of study, and employment status in relation to video game-playing habits. Four research questions were generated and a quantitative survey among students (N = 233) was conducted at two universities in Serbia in December 2021. The results showed that, on average, students who play more games may have slightly lower grades than students who do not play games. In contrast, the time devoted to studying during the exam period is to some extent related to students’ average achievement. In research sample, the best students spend the least time playing video games and the most time studying compared to other students.

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Correspondence to Slobodan Adžić.

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Appendix: Questionnaire

Appendix: Questionnaire

  1. 1.

    Do you play video games on electronic devices (PlayStation, XBOX, mobile phone, PC, etc.)?

Yes

No

  1. 2.

    Have you taken exams in any exam period so far?

Yes

No

  1. 3.

    What is your current grade point average?

* (open question)

  1. 4.

    How much time did you study PER DAY on average during the last exam period? How many hours and minutes?

* (open question)

  1. 5.

    On average, how much time did you play video games PER DAY during the last exam period? How many hours and minutes?

* (open question)

  1. 6.

    On average, how much time did you spend PER DAY on fun activities, going out, etc. during the last exam period, NOT INCLUDING the time you spent playing games? How many hours and minutes?

* (open question)

  1. 7.

    What year are you studying?

1st

2nd

3rd

4th

Partial fulfillment

Master student

PhD student

Other

  1. 8.

    How old are you?

* (open question)

  1. 9.

    Are you employed?

Yes

No

Other

  1. 10.

    What is your gender?

Male

Female

Other

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Savić Tot, T., Adžić, S., Tot, V. et al. The impact of time devoted to video games on student achievement. Educ Inf Technol 28, 5921–5944 (2023). https://doi.org/10.1007/s10639-022-11418-5

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  • DOI: https://doi.org/10.1007/s10639-022-11418-5

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