Abstract
This study aims to fill a gap in current research on virtual reality (VR) by developing a valid and reliable educational VR acceptance scale based on the unified theory of acceptance and use of technology (UTAUT) model to measure the level of students’ acceptance and use of VR systems. In three phases, the reliability and validity studies of the scale were performed with a total sample of 440 second, third, and fourth-year undergraduate students studying at various faculties in the 2021–2022 academic year. The face validity and content validity of the scale were examined by obtaining expert opinions. Exploratory factor analysis (EFA) was carried out with the first group of samples (n = 186) and confirmatory factor analysis (CFA) was carried out with the second group of samples (n = 219). After conducting EFA, the scale had four factors with 18 items, explaining 67.62 percent of the total variance. According to CFA, the construct of the 4-factor with 21 items scale had a good fit with the data. Cronbach’s alpha coefficient and test–retest methods reliability coefficient of scale that were calculated to determine the reliability of the measurements were found to be .88 and .89, respectively. The discriminatory power of the items was examined by comparing the participants’ bottom 27 percent and top 27 percent and calculating adjusted item-total correlations. The findings revealed that the educational UTAUT-based virtual reality acceptance scale was a valid and reliable instrument to measure students’ acceptance and use of VR systems.
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Data availability
The datasets generated during and/or analyzed during the current study are available from the corresponding author on reasonable request.
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Acknowledgements
The present study was based on a part of a scientific research project funded by the Scientific Research Coordinator of Bartin University (Grant Number: 2020-SOS-A-002)
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Appendix 1
Appendix 1
Factor | Item | (1) Strongly disagree | (2) Disagree | (3) Neither agree or disagree | (4) Agree | (5) Strongly agree |
---|---|---|---|---|---|---|
Performance Expectancy | Using virtual reality increases my chances of solving the problems I come across | |||||
Using virtual reality makes my life easier | ||||||
Using virtual reality enables me to accomplish tasks more quickly | ||||||
Using virtual reality increases my productivity | ||||||
I find virtual reality useful for my daily life | ||||||
Using virtual reality allows me to take responsibility for my own learning | ||||||
Social Influence | Most people who are important to me encourage me to use virtual reality for learning purposes | |||||
Most people who are important to me use virtual reality for learning purposes | ||||||
Most people who are important to me think that I should use virtual reality for learning purposes | ||||||
Most people who are important to me find it helpful to use virtual reality for learning purposes | ||||||
Effort Expectancy | Learning how to use Virtual Reality is easy for me | |||||
I find virtual reality easy to use | ||||||
I can use virtual reality without any hassle | ||||||
My interaction with virtual reality is clear and understandable | ||||||
Learning the use of virtual reality is not difficult for me | ||||||
Facilitating Conditions | I can easily get technical support if I have problems using virtual reality | |||||
I know whom to contact if I experience any problems in using virtual reality | ||||||
If I have any problems while using virtual reality, I can reach the necessary information for a solution |
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Ustun, A.B., Karaoglan-Yilmaz, F.G. & Yilmaz, R. Educational UTAUT-based virtual reality acceptance scale: a validity and reliability study. Virtual Reality 27, 1063–1076 (2023). https://doi.org/10.1007/s10055-022-00717-4
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DOI: https://doi.org/10.1007/s10055-022-00717-4