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Perspective silhouette of a general swept volume

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Abstract

We present an efficient and robust algorithm for computing the perspective silhouette of the boundary of a general swept volume. We also construct the topology of connected components of the silhouette. At each instant t, a three-dimensional object moving along a trajectory touches the envelope surface of its swept volume along a characteristic curve K t. The same instance of the moving object has a silhouette curve Lt on its own boundary. The intersection K tL t contributes to the silhouette of the general swept volume. We reformulate this problem as a system of two polynomial equations in three variables. The connected components of the resulting silhouette curves are constructed by detecting the instances where the two curves K t and L t intersect each other tangentially on the surface of the moving object. We also consider a general case where the eye position changes while moving along a predefined path. The problem is reformulated as a system of two polynomial equations in four variables, where the zero-set is a two-manifold. By analyzing the topology of the zero-set, we achieve an efficient algorithm for generating a continuous animation of perspective silhouettes of a general swept volume.

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Correspondence to Myung-Soo Kim.

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Seong, JK., Kim, KJ., Kim, MS. et al. Perspective silhouette of a general swept volume. Visual Comput 22, 109–116 (2006). https://doi.org/10.1007/s00371-006-0371-1

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