Skip to main content
Log in

Coordination games on graphs

  • Original Paper
  • Published:
International Journal of Game Theory Aims and scope Submit manuscript

Abstract

We introduce natural strategic games on graphs, which capture the idea of coordination in a local setting. We study the existence of equilibria that are resilient to coalitional deviations of unbounded and bounded size (i.e., strong equilibria and k-equilibria respectively). We show that pure Nash equilibria and 2-equilibria exist, and give an example in which no 3-equilibrium exists. Moreover, we prove that strong equilibria exist for various special cases. We also study the price of anarchy (PoA) and price of stability (PoS) for these solution concepts. We show that the PoS for strong equilibria is 1 in almost all of the special cases for which we have proven strong equilibria to exist. The PoA for pure Nash equilbria turns out to be unbounded, even when we fix the graph on which the coordination game is to be played. For the PoA for k-equilibria, we show that the price of anarchy is between \(2(n-1)/(k-1) - 1\) and \(2(n-1)/(k-1)\). The latter upper bound is tight for \(k=n\) (i.e., strong equilibria). Finally, we consider the problems of computing strong equilibria and of determining whether a joint strategy is a k-equilibrium or strong equilibrium. We prove that, given a coordination game, a joint strategy s, and a number k as input, it is co-NP complete to determine whether s is a k-equilibrium. On the positive side, we give polynomial time algorithms to compute strong equilibria for various special cases.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3

Similar content being viewed by others

Notes

  1. Recall that in a pseudoforest each connected component has at most one cycle.

  2. The k-price of anarchy is also commonly known as the k-strong price of anarchy.

  3. Recall that a feedback edge set is a set of edges whose removal makes the graph acyclic.

  4. In the case of division by zero, we define the outcome as \(\infty \).

  5. Observe that we do not enforce that the endpoints of the removed edge \(\{i_j, i_{j+1}\}\) obtain different colors in the optimal solution. In fact, subsequently it will become clear that we do not have to do so.

References

  • Andelman N, Feldman M, Mansour Y (2009) Strong price of anarchy. Games Econ Behav 65(2):289–317

    Article  Google Scholar 

  • Apt KR, Markakis E (2011) Diffusion in social networks with competing products. Proceedings of the 4th International Symposium on Algorithmic Game Theory (SAGT). Lecture Notes in Computer Science, vol 6982. Springer, New York, pp 212–223

  • Apt KR, Rahn M, Schäfer G, Simon S (2014) Coordination games on graphs (extended abstract). Proceedings of the 10th Conference on Web and Internet Economics (WINE). Lecture Notes in Computer Science, vol 8877. Springer, New York, pp 441–446

  • Apt KR, Simon S (2013) Social network games with obligatory product selection. In: Proceedings 8th International Symposium on Games, Automata, Logics and Formal Verification (GandALF), vol 119. Electronic Proceedings in Theoretical Computer Science, pp 180–193

  • Apt KR, Simon S, Wojtczak D (2015) Coordination games on directed graphs. In: Proc. of the 12th Conference on Theoretical Aspects of Rationality and Knowledge (TARK 2015)

  • Aumann RJ (1959) Acceptable points in general cooperative n-person games. In: Luce RD, Tucker AW (eds) Contribution to the theory of game IV, Annals of Mathematical Study, vol 40. University Press, pp 287–324

  • Aziz H, Brandt F (2012) Existence of stability in hedonic coalition formation games. In: Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pp 763–770

  • Aziz H, Brandt F, Seedig HG (2010) Optimal partitions in additively separable hedonic games. In: Proceedings of the 3rd International Workshop on Computational Social Choice (COMSOC), pp 271–282

  • Aziz H, Brandt F, Seedig HG (2011) Stable partitions in additively separable hedonic games. In: Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pp 183–190

  • Banerjee Konishi S (2001) Core in a simple coalition formation game. Soc Choice Welf 18:135–153

    Article  Google Scholar 

  • Bilò V, Fanelli A, Flammini M, Moscardelli L (2011) Graphical congestion games. Algorithmica 61(2):274–297

    Article  Google Scholar 

  • Bogomolnaia A, Jackson MO (2002) The stability of hedonic coalition structures. Games Econ Behav 38(2):201230

    Article  Google Scholar 

  • Cai Y, Daskalakis C (2011) On minmax theorems for multiplayer games. In: Proceedings of the 22nd Annual ACM-SIAM Symposium on Discrete Algorithms, pp 217–234

  • Chatzigiannakis I, Koninis C, Panagopoulou PN, Spirakis PG (2010) Distributed game-theoretic vertex coloring. In: Proceedings of 14th International Conference on Principles of Distributed Systems (OPODIS), Lecture Notes in Computer Science, vol 6490. Springer, New York

  • Escoffier B, Gourvès L, Monnot J (2012) Strategic coloring of a graph. Internet Math 8(4):424–455

    Article  Google Scholar 

  • Feldman M, Friedler O (2015) A unified framework for strong price of anarchy in clustering games. Automata, Languages, and Programming. Lecture Notes in Computer Science, vol 9135. Springer, New York, pp 601–613

  • Feldman M, Lewin-Eytan L, Naor JS (2015) Hedonic clustering games. ACM Trans Parallel Comput 2(1):4:1–48

  • Gairing M, Savani R (2010) Computing stable outcomes in hedonic games. In: Proceedings of the 3rd International Symposium on Algorithmic Game Theory (SAGT), pp 174–185

  • Gourvès L, Monnot J (2009) On strong equilibria in the max cut game. In: Proc. 5th International Workshop on Internet and Network Economics, WINE, Lecture Notes in Computer Science, vol 5929. Springer, New York, pp 608–615

  • Gourvès L, Monnot J (2010) The max k-cut game and its strong equilibria. Proceedings of the, 7th Annual Conference on the Theory and Applications of Models of Computation TAMC. Lecture Notes in Computer Science, vol 6108. Springer, New York, pp 234–246

  • Harks T, Klimm M, Möhring R (2013) Strong equilibria in games with the lexicographical improvement property. Int J Game Theory 42(2):461–482

    Article  Google Scholar 

  • Hoefer M (2007) Cost sharing and clustering under distributed competition. Ph.D. Thesis, University of Konstanz. http://www.mpiinf.mpg.de/~mhoefer/05-07/diss.pdf

  • Holzman R, Law-Yone N (1997) Strong equilibrium in congestion games. Games Econ Behav 21(1–2):85–101

    Article  Google Scholar 

  • Howson J (1972) Equilibria of polymatrix games. Manag Sci 18(5):312–318

    Article  Google Scholar 

  • Jackson M, Zenou Y (2012) Games on networks. Centre for Economic Policy Research Discussion Paper No. 9127:86

    Google Scholar 

  • Janovskaya E (1968) Equilibrium points in polymatrix games. Litovskii Mat Sbornik 8:381–384

    Google Scholar 

  • König D (1927) Über eine Schlußweise aus dem Endlichen ins Unendliche. Acta Litt Ac Sci 3:121–130

    Google Scholar 

  • Konishi H, Le Breton M, Weber S (1997) Pure strategy Nash equilibrium in a group formation game with positive externalities. Games Econ Behav 21:161–182

    Article  Google Scholar 

  • Milchtaich I (1996) Congestion games with player-specific payoff functions. Games Econ Behav 13:111–124

    Article  Google Scholar 

  • Panagopoulou PN, Spirakis PG (2008) A game theoretic approach for efficient graph coloring. Proceedings of the 19th International Symposium on Algorithms and Computation, (ISAAC). Lecture Notes in Computer Science, vol 5369. Springer, New York, pp 183–195

  • Rahn M, Schäfer G (2015) Efficient equilibria in polymatrix coordination games. In: Proceedings of the 40th International Symposium on Mathematical Foundations of Computer Science (MFCS), Lecture Notes in Computer Science, vol 9235, pp 529–541

  • Rosenthal RW (1973) A class of games possessing pure-strategy Nash equilibria. Int J Game Theory 2(1):65–67

    Article  Google Scholar 

  • Rozenfeld O, Tennenholtz M (2006) Strong and correlated strong equilibria in monotone congestion games. Proceedings of the 2nd International Workshop on Internet and Network Economics (WINE). Lecture Notes in Computer Science, vol 4286. Springer, New York, pp 74–86

  • Simon S, Apt KR (2015) Social network games. J Logic Comput 25(1):207–242

    Article  Google Scholar 

  • Simon S, Wojtczak D (2016) Efficient local search in coordination games on graphs. In: Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence (IJCAI). AAAI Press, USA, pp 482–488

Download references

Acknowledgements

The fact that for the case of a ring the coordination game has the c-FIP was first observed by Dariusz Leniowski. We thank José Correa for allowing us to use his lower bound in Theorem 9. It improves on our original one by a factor of 2. We thank the anonymous reviewers for their valuable comments. The first author is also a Visiting Professor at the University of Warsaw. He was partially supported by the NCN Grant No. 2014/13/B/ST6/01807.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Sunil Simon.

Additional information

An extended abstract of this paper appeared as Apt et al. (2014). Part of this research has been carried out while the second author was a post-doctoral researcher at Sapienza University of Rome, Italy.

Appendix: c-FIP and generalized ordinal c-potentials

Appendix: c-FIP and generalized ordinal c-potentials

Theorem 14

A finite game has the c-FIP iff a generalized ordinal c-potential for it exists.

Proof

\((\Rightarrow )\) We use here the argument given in the proof of Milchtaich (1996) of the fact that every finite game that has the FIP (finite improvement property) has a generalized ordinal potential.

Consider a branching tree of which the root has all joint strategies as successors, of which the non-root elements are joint strategies, and of which the branches are the c-improvement paths. Because the game is finite, this tree is finitely branching.

König’s Lemma of König (1927) states that any finitely branching tree is either finite or it has an infinite path. So by the assumption, the considered tree is finite. Hence the number of c-improvement paths is finite. Given a joint strategy s, define P(s) to be the number of prefixes of the c-improvement paths that terminate in s. Then P is a generalized ordinal c-potential, where we use the strict linear ordering on the natural numbers.

\((\Leftarrow )\) Immediate, as already noted in Holzman and Law-Yone (1997). \(\square \)

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Apt, K.R., de Keijzer, B., Rahn, M. et al. Coordination games on graphs. Int J Game Theory 46, 851–877 (2017). https://doi.org/10.1007/s00182-016-0560-8

Download citation

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s00182-016-0560-8

Keywords

Navigation