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Darwinian evolution in games with perfect information

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Abstract

We consider a model of Darwinian evolution in games with perfect information like chess or checkers. The evolution is viewed as a sequence of strategies, each of which wins over its immediate predecessor. We argue that the intelligence level of strategies need not necessarily increase during this type of evolution.

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Kůrka, P. Darwinian evolution in games with perfect information. Biol. Cybernetics 55, 281–288 (1987). https://doi.org/10.1007/BF02281974

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  • DOI: https://doi.org/10.1007/BF02281974

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