Abstract
This collaborative paper authored by Claudia Brewster and Grant Pooke derives from the experience of teaching and managing the delivery of a practice-based Graphic Design (GD) BA Honours degree pathway at the University of Gloucestershire, UK. Supported by two curriculum-based case studies, it explores and discusses examples of new and emerging Design practices in Industry 5.0. The experiential timeframe extends from the start of the academic year in September 2022 through to the student assessment period in June 2023. How might some of the brand-based contexts of emerging technology and the social platforms they utilise be incorporated into a framework which supports modular learning and skills acquisition for First Year (Level 4) Graphic Design students? What additional skill sets and aptitudes might Virtual Design applications require from a student cohort and how might student learning gain be effectively assessed and developed?
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Acknowledgements
The authors would like to thank Professor Angus Pryor, Head of the School of Arts at the University of Gloucestershire, UK, for his peer support and encouragement in respect of this collaborative paper. Similarly, these proposals and planned assessments have been discussed with members of the graphic design teaching team at UoG. We would therefore like to thank our academic and technical support colleagues in the Design Subject Community for their respective inputs into these deliberations and curriculum changes. All images employed in support of this paper derive from digital commons sources.
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Brewster, C., Pooke, G. (2023). Supporting and Enhancing the Future of Degree Education in Graphic Design: A University of Gloucestershire Case Study. In: Hong, C., Ma, W.W.K. (eds) Applied Degree Education and the Shape of Things to Come. Lecture Notes in Educational Technology. Springer, Singapore. https://doi.org/10.1007/978-981-19-9315-2_8
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