Skip to main content

The Affordances of Virtual Worlds as Authentic, Culturally Diverse Learning Environments

  • Chapter
  • First Online:
Authentic Virtual World Education

Abstract

The history of the application of technologies to support learning and teaching long predates the emergence of virtual worlds as immersive platforms for engaging students in authentic, culturally diverse experiential learning activities.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  • Amabile, T. M. (1996). Creativity in context: Update to the social psychology of creativity. Boulder, CO: Westview Press.

    Google Scholar 

  • Bozalek, V. (2011). Acknowledging privilege through encounters with difference: Participatory Learning and Action techniques for decolonizing methodologies in Southern contexts. International Journal of Social Research Methodology, 4(6), 465–480.

    Google Scholar 

  • Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1), 32–42.

    Article  Google Scholar 

  • Czikszentmihalyi, M. (1999). Implications of a systems perspective for the study of creativity. In R. Sternberg (Ed.), Handbook of creativity. Cambridge: Cambridge University Press.

    Google Scholar 

  • Core Skills for Work Developmental Framework (CSDWF). (2013). Retrieved from http://www.innovation.gov.au/SKILLS/CORESKILLSFORWORKFRAMEWORK

  • Craft, A. (2006). Creativity in schools. In N. Jackson et al. (Eds.), Developing creativity in higher education: An imaginative curriculum (pp. 19–28). London: Routledge.

    Google Scholar 

  • Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10–32.

    Article  Google Scholar 

  • Deardorff, D. K. (2006). The identification and assessment of intercultural competence as a student outcome of internationalization at institutions of higher education in the United States. Journal of Studies in International Education, 10, 241–266.

    Article  Google Scholar 

  • Denson, N., & Zhang, S. (2010). The impact of student experiences with diversity on developing graduate attributes. Studies in Higher Education, 35(5), 529–543.

    Article  Google Scholar 

  • Dewett T. (2003). Understanding the relationship between information technology and creativity in organizations. Creativity Research Journal, 15(2–3). doi:10.1080/10400419.2003.9651410.

  • Donleavy, G. (2012). Proclaimed graduate attributes of Australian universities: patterns, problems and prospects. Quality Assurance in Education, 20(4), 341–356. doi:10.1108/09684881211263984.

    Article  Google Scholar 

  • Freeman, M., Treleavan, L., Ramburuth, P., Leask, B., Caulfield, N., Simpson, L., Ridings, S., et al. (2009). Embedding the development of intercultural competence in business education. Final report. Australian Learning and Teaching Council. Retrieved from http://www.olt.gov.au/system/files/resources/CG6-37_Sydney_Freeman_Final%20Report_July09.pdf.

  • Gartner Hype Cycle. (2017). Retrieved from http://www.gartner.com/technology/research/methodologies/hype-cycle.jsp.

  • Guo, S., & Jamal, Z. (2007). Nurturing cultural diversity in higher education: A critical review of selected models. The Canadian Journal of Higher Education, 37(3), 27–49.

    Google Scholar 

  • Herrington, J., Reeves, T., & Oliver, R. (2010). A guide to authentic e-learning. New York and London: Routledge.

    Google Scholar 

  • Leask, B., & Wallace, J. (2011). Good practice report: Learning and teaching across cultures. Office for Learning & Teaching. Retrieved from http://www.olt.gov.au/system/files/resources/GPR_Learning_and_Teaching_Across_Cultures_Leask_2011.pdf.

  • Lindsay, N. & Wood, D. (2015). Facilitating creative problem solving (CPS) in the entrepreneurship curriculum through authentic learning activities. In V. Bozalek, D. Ng’ambi, D. Wood, J. Herrington, J. Hardmann, & A. Amory (Eds.), Activity theory, authentic learning, and emerging technologies: Towards a transformative higher education Pedagogy. London and New York: Routledge.

    Google Scholar 

  • Lowendahl, J.-M. (2016). Gartner 2016 Hype Cycle. In J. Gary (2016). Hype Cycle of Education IT. Retrieved from http://moka.emporia.edu/uploads/moka_presentations/2016_Hype_Cycle_Education_IT.pdf.

  • Marcus, S. (1993). Multimedia, hypermedia and the teaching of language. In M. Monteith (Ed.), Computers and language (pp. 21–43). Oxford: Intellect Books.

    Google Scholar 

  • Midani, A. (1986). A matter of perception. Featured address—EDUCOM ’86, Pittsburgh, Pennsylvania.

    Google Scholar 

  • McWilliam, E. (2007). Developing pedagogical models for building creative workforce capacities in undergraduate students. Final Fellowship Report. Retrieved from http://www.olt.gov.au/system/files/resources/McWilliamWebsite.zip.

  • Oliver, B. (2011). Good practice report: Assuring graduate outcomes. Australian Learning and Teaching Council. Retrieved from http://www.olt.gov.au/system/files/resources/Assuring%20graduate%20outcomes.%20ALTC%20Good%20practice%20report.%20Oliver%2C%20B%202011.pdf.

  • Savin-Baden, M., Gourlay, L., Steils, N., Tombs, G., & Mawer, M. (2010). Situating pedagogies, positions and practices in immersive virtual worlds. Educational Research, 52(2), 123–133.

    Article  Google Scholar 

  • Salomon, G. (Ed.). (1997). Distributed cognitions—Psychological and educational considerations. Cambridge: Cambridge University Press.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Denise Wood .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer Nature Singapore Pte Ltd.

About this chapter

Cite this chapter

Wood, D., Gregory, S. (2018). The Affordances of Virtual Worlds as Authentic, Culturally Diverse Learning Environments. In: Gregory, S., Wood, D. (eds) Authentic Virtual World Education. Springer, Singapore. https://doi.org/10.1007/978-981-10-6382-4_1

Download citation

  • DOI: https://doi.org/10.1007/978-981-10-6382-4_1

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-6381-7

  • Online ISBN: 978-981-10-6382-4

  • eBook Packages: EducationEducation (R0)

Publish with us

Policies and ethics