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Audience, Participant and Agency: Need for Role Definition in Interactive Visual Narratives

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Research into Design for Communities, Volume 1 (ICoRD 2017)

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Abstract

In this paper we look at the role and a new definition for audience, participants and agency that can be used for analysis of Interactive Visual Narratives (IVNs). The definition of characters or actors from the semiotic elements of narrative studies cannot be directly used to investigate IVNs because, as interactivity comes to play, the actor could be the participant in the narrative or the agency that forms that constraints. Similarly, role of audience and author of the narrative changes based on the level of interactivity provided. In order to support our preceding premise, our analysis begins by looking at the influencing disciplines and building a conceptual model of digital agents that can play the role of actors in an IVN. Having looked at the role of actors and action in IVNs, we ensue our discussion on influencing applications and sample IVNs where the actors, their environments and the plot comes into play. We draw from the various examples examined to summarize the different approaches towards providing interactivity; narrative structure based on nodes and a simulation or an open-ended virtual world that contains procedure based narrative elements. We also try to distinguish the interactivity available at various levels and take a critical look at the role of author and participant. In conclusion we arrive at a new definition of Audience, Participant and Agency suitable to carry out investigation of the IVNs.

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Notes

  1. 1.

    Mass Effect 2 is a sequel to the original Mass Effect. It was developed by BioWare and published by Electronic Arts. It was released on 26th January 2010 for Microsoft Windows and Xbox 360, and on 18th January, 2011 for PlayStation 3.

  2. 2.

    SimCity designed by Will Wright was released on 3rd October 1989. It was produced by Maxis a subsidiary of Electronic Arts (EA). The SimCity source code was released under the free software GPL 3 license under the name Micropolis on 10th January 2008 (http://www.simcity.com).

  3. 3.

    The Sims was designed by Will Wright and was released on 4th February 2000. It was developed by Maxis and published by Electronic Arts. In 2002, The Sims became the top-selling PC game in history and sold more than 6.3 million copies worldwide (http://thesims.com).

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Correspondence to Krishna Kumar Radhakrishnan .

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Radhakrishnan, K.K., Poovaiah, R. (2017). Audience, Participant and Agency: Need for Role Definition in Interactive Visual Narratives. In: Chakrabarti, A., Chakrabarti, D. (eds) Research into Design for Communities, Volume 1. ICoRD 2017. Smart Innovation, Systems and Technologies, vol 65. Springer, Singapore. https://doi.org/10.1007/978-981-10-3518-0_9

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  • DOI: https://doi.org/10.1007/978-981-10-3518-0_9

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