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A Motion and Haptic System for Immersive Games

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Ubiquitous Information Technologies and Applications

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 214))

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Abstract

This paper presents a motion and haptic feedback game prototype where a user can be provided the same sensation as if he/she rides a real horse and shoots a rifle on the horse. In the proposed system, we measure the user’s motion and use the measured motion for natural interaction with virtual objects. To simulate the behavior of horse riding, we create the horse’s motion with cylinders, solenoid valves, and electric motors. We conduct an experiment in order to investigate whether the proposed prototype increases a sense of reality. To evaluate the proposed system, nine persons experience two kinds of game; one with motion feedback, and the other without motion feedback. The experimental result shows that the sense of reality of the proposed platform is better than that of the conventional platform.

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References

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  2. XBOX, http://www.xbox.com

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Acknowledgments

This research was supported by the Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education, Science and Technology (grant number: 2012-0004550).

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Correspondence to Sang-Youn Kim .

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© 2013 Springer Science+Business Media Dordrecht

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Kim, SY., Choi, DS., Jeon, KJ. (2013). A Motion and Haptic System for Immersive Games. In: Han, YH., Park, DS., Jia, W., Yeo, SS. (eds) Ubiquitous Information Technologies and Applications. Lecture Notes in Electrical Engineering, vol 214. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-5857-5_98

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  • DOI: https://doi.org/10.1007/978-94-007-5857-5_98

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  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-94-007-5856-8

  • Online ISBN: 978-94-007-5857-5

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