Abstract
This paper presents a motion and haptic feedback game prototype where a user can be provided the same sensation as if he/she rides a real horse and shoots a rifle on the horse. In the proposed system, we measure the user’s motion and use the measured motion for natural interaction with virtual objects. To simulate the behavior of horse riding, we create the horse’s motion with cylinders, solenoid valves, and electric motors. We conduct an experiment in order to investigate whether the proposed prototype increases a sense of reality. To evaluate the proposed system, nine persons experience two kinds of game; one with motion feedback, and the other without motion feedback. The experimental result shows that the sense of reality of the proposed platform is better than that of the conventional platform.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Frost & Sullivan, http://www.frost.com/prod/servlet/frost-home.pag
XBOX, http://www.xbox.com
Playstation, http://www.playstation.co.kr/main.sce
Nintendo Wii, http://www.nintendo.com/wii
Morris, D., Neel, J., Salisbury, K.: Haptic battle pong: high-degree of-freedom haptics in a multiplayer gaming environment. Experimental Gameplay Workshop, GDC (2004)
Faust, M., Yoo, Y.-H.: Haptic feedback in pervasive games. In: 3rd international workshop on pervasive gaming applications (PerGames) (2006)
Andrews, S., Mora, J., Lang, J., Lee, W.S.: HaptiCast: a physically-based 3D game with haptic feedback. Proceedings of FuturePlay (2006)
Gametrailers for Xbox 360, http://www.gametrailers.com/motion/microsoft-kinect/
Acknowledgments
This research was supported by the Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education, Science and Technology (grant number: 2012-0004550).
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer Science+Business Media Dordrecht
About this paper
Cite this paper
Kim, SY., Choi, DS., Jeon, KJ. (2013). A Motion and Haptic System for Immersive Games. In: Han, YH., Park, DS., Jia, W., Yeo, SS. (eds) Ubiquitous Information Technologies and Applications. Lecture Notes in Electrical Engineering, vol 214. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-5857-5_98
Download citation
DOI: https://doi.org/10.1007/978-94-007-5857-5_98
Published:
Publisher Name: Springer, Dordrecht
Print ISBN: 978-94-007-5856-8
Online ISBN: 978-94-007-5857-5
eBook Packages: EngineeringEngineering (R0)