Abstract
We introduce a software architecture which supports user guidance in virtual worlds. The user guidance is realized with task-oriented agents communicating with users through a command-based dialogue interface. The agents use an application independent toolbox, the hyper-renderer, for evaluating information that is calculated during the rendering process, but usually not provided for use outside the rendering program. As an application, we describe a prototypical exploration agent which guides visitors of a virtual building to any destination inside the building. The visitor is navigating independently, while the agent presents sign-posts at appropriate locations. In our implementation, we used symbolic visibility preprocessing. Example frames of an interactive walkthrough are included.
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© 1993 Springer-Verlag Tokyo
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Emhardt, J. (1993). User Guidance in Virtual Worlds. In: Thalmann, N.M., Thalmann, D. (eds) Communicating with Virtual Worlds. CGS CG International Series. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68456-5_5
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DOI: https://doi.org/10.1007/978-4-431-68456-5_5
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-68458-9
Online ISBN: 978-4-431-68456-5
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