Skip to main content

Highly Realistic Visual Simulation of Outdoor Scenes Under Various Atmospheric Conditions

  • Conference paper
CG International ’90

Abstract

A method for creating realistic images is proposed from the view point of displaying simulation results when designing a building in which various weather conditions are taken into account.

So far, in order to create realistic images for interior design, the concept of radiosity as ambient light including spectral distribution has been developed. The method can display not only the brightness but also the hue and saturation of color. In contrast, for designing a building sky light has been treated as ambient light, in which the brightness under various weather conditions could be calculated, but the influences on the hue and saturation of color were ignored.

The proposed method creates realistic images considering the brightness, hue and saturation under various atmospheric conditions by taking into account the spectral distribution of both direct sunlight and sky light. Views of buildings including the influences of the particles in the atmosphere, i.e. clouds, fog, and beams, are useful for design not only of new buildings but also of new city areas.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Cohen MF and Greenberg DP (1985) “A Radiosity Solution for Complex Environment,” Computer Graphics 19 (3): 31–40

    Article  Google Scholar 

  2. Cook RL and Torrance KE (1982) “A Reflectance Model for Computer Graphics,” ACM Trans, on Graphics l(l): 7–24

    Article  Google Scholar 

  3. Gardner GY (1985) “Visual Simulation of Cloud,” Computer Graphics 19 (3): 297–303

    Article  Google Scholar 

  4. Immel DS, Cohen MF, and Greenberg DP (1986) “A Radiosity Method for Non-Diffuse Environments,” Computer Graphics 20 (4): 133–142

    Article  Google Scholar 

  5. Inakage M (1989) An Illumination Model for Atmospheric Environment Proc. CGI’89:533–548

    Google Scholar 

  6. Kajiya JT (1986) “The Rendering Equation,” Computer Graphics 20 (4): 143–150

    Article  Google Scholar 

  7. Klassen RV (1987) “Modeling the Effect of the Atmosphere on Light,” ACM Trans, on Graphics 6 (3): 215–237

    Article  Google Scholar 

  8. Max NL (1986) “Atmospheric Illumination and Shadows,” Computer Graphics 20 (4): 117–124

    Article  Google Scholar 

  9. Nishita T and Nakamae E (1983) “Half-Tone Representation of 3-D Objects Illuminated by Area Sources or Polyhedron Sources,” IEEE COMPSAC: 237–242

    Google Scholar 

  10. Nishita T, Okamura I, and Nakamae E (1985) “Shading Models for Point and Linear Sources,” ACM Trans, on Graphics 4 (2): 124–146

    Article  MATH  Google Scholar 

  11. Nishita T and Nakamae E (1985) “Continuous Tone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflection,” Computer Graphics 19 (3): 23–30

    Article  Google Scholar 

  12. Nishita T and Nakamae E (1986) “Continuous Tone Representation of Three-Dimensional Objects Illuminated by Sky Light,” Computer Graphics 20 (4): 125–132

    Article  Google Scholar 

  13. Nishita T, Miyawaki Y, and Nakamae E (1987) “A Shading Model for Atmospheric Scattering Considering Distribution of Light Sources,” Computer Graphics 21 (4): 303–310

    Article  Google Scholar 

  14. Rushmeier HE, Torrance KE (1987) “The Zonal Method for Calculating Light Intensities in the Presence of a Participating Medium,” Computer Graphics 21(4):293– 302

    Article  Google Scholar 

  15. Sekine S (1987) “Optical Characteristics of Turbid Atmosphere,” J. Ilium. Engng. Int. Jpn. 71 (6): 333 (in Japanese)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1990 Springer-Verlag Tokyo

About this paper

Cite this paper

Kaneda, K., Okamoto, T., Nakamae, E., Nishita, T. (1990). Highly Realistic Visual Simulation of Outdoor Scenes Under Various Atmospheric Conditions. In: Chua, TS., Kunii, T.L. (eds) CG International ’90. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68123-6_8

Download citation

  • DOI: https://doi.org/10.1007/978-4-431-68123-6_8

  • Publisher Name: Springer, Tokyo

  • Print ISBN: 978-4-431-68125-0

  • Online ISBN: 978-4-431-68123-6

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics