Abstract
This paper proposes a method to create 3D fusion images, such as volume–volume, volume–surface, and surface–surface fusion. Our method is based on the particle-based rendering, which uses tiny particles as rendering primitives. The method can create natural and comprehensible 3D fusion images simply by merging particles prepared for each element to be fused. Moreover, the method does not require particle sorting along the line of sight to realize right depth feel.
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© 2012 Springer Tokyo
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Hasegawa, K., Nakata, S., Tanaka, S. (2012). Volume-Surface Fused Visualization Applied to Medical Data Based on Particle-Based Rendering. In: Kim, JH., Lee, K., Tanaka, S., Park, SH. (eds) Advanced Methods, Techniques, and Applications in Modeling and Simulation. Proceedings in Information and Communications Technology, vol 4. Springer, Tokyo. https://doi.org/10.1007/978-4-431-54216-2_56
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DOI: https://doi.org/10.1007/978-4-431-54216-2_56
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-54215-5
Online ISBN: 978-4-431-54216-2
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