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A Shapley Value for Games with Restricted Coalitions

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Abstract

1. Introduction A transferable utility game is a pair (N,v) where N:= {1,2, … ,n} (n ≥ 1) is the set of players and v : 2N is a map assigning to each coalition SN its worth v(S), with v(0) := ∅0. By way of an example, consider the game ({1,2,3},v) with v(1) = 10, v(2) = v(3) = 0, v(12) = 20, v(13) = 30, v(23) = 0, and v(N) = 30 (braces are omitted for simplicity). Here player 1 is the seller of an object who values this object at 10 dollars; 2 and 3 are buyers who value the object at 20 and 30 dollars, respectively. Assuming that the grand coalition N will be formed, the question arises how to divide the worth v(N) among the players. A well-known answer to this question was provided by Shapley (1953), now known as the Shapley value.

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References

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© 1993 Springer-Verlag Berlin Heidelberg

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Derks, J., Peters, H. (1993). A Shapley Value for Games with Restricted Coalitions. In: Karmann, A., Mosler, K., Schader, M., Uebe, G. (eds) Operations Research ’92. Physica, Heidelberg. https://doi.org/10.1007/978-3-662-12629-5_112

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  • DOI: https://doi.org/10.1007/978-3-662-12629-5_112

  • Publisher Name: Physica, Heidelberg

  • Print ISBN: 978-3-7908-0679-3

  • Online ISBN: 978-3-662-12629-5

  • eBook Packages: Springer Book Archive

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