Overview
- On the instrumentalization of games through pedagogy, gamification and a globally expanding games industry
- How does digitalization make games more realistic and realities more playful?
- For a better understanding of and for players, audience and their observers
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Table of contents (7 chapters)
Keywords
About this book
A concept of game is justified and unfolded that revolves around the lure and threat of the unexpected. The author duo places their theory of ludic action in classical concepts of the game as well as in the current discourse of game studies. The phenomenal multiplicity of games is outlined in historical perspective and structured in a systematic manner. The authors explain the media-technical and communicative preconditions of the computer game boom and reflect on the discussion about escalations of ludic violence. The instrumentalization of games, which is becoming increasingly popular under the heading of gamification, is critically examined. The conspicuous inflation of the game metaphor is brought into connection with ludic connotations in the social structures of modern and digital society.
Prof. Dr.Hans-Jürgen Arlt is a social scientist and publicist, he teaches at the Institute for Theory and Practice of Communication at the University of the Arts (UdK) in Berlin.
This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.
Authors and Affiliations
About the authors
Fabian Arlt, M. A., studied media management and is doing his doctorate in social and business communication at the University of the Arts (UdK) in Berlin.
Prof. Dr. Hans-Jürgen Arlt is a social scientist and publicist, he teaches at the Institute for Theory and Practice of Communication at the University of the Arts (UdK) in Berlin.
Bibliographic Information
Book Title: Gaming is unlikely
Book Subtitle: A Theory of Ludic Action
Authors: Fabian Arlt, Hans-Jürgen Arlt
DOI: https://doi.org/10.1007/978-3-658-39964-1
Publisher: Springer Wiesbaden
eBook Packages: Social Sciences, Social Sciences (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Fachmedien Wiesbaden GmbH, part of Springer Nature 2023
Softcover ISBN: 978-3-658-39963-4Published: 02 February 2023
eBook ISBN: 978-3-658-39964-1Published: 01 February 2023
Edition Number: 1
Number of Pages: VIII, 176
Number of Illustrations: 1 b/w illustrations
Topics: Media Sociology, Media Research, Sociological Theory, Sociology of Sport and Leisure, Communication Studies