Abstract
Physically accurate rendering of radiatively participating media is an extremely demanding computational task. In this paper, current and potential applications requiring such renderings are reviewed. Some ideas for a practical rendering system, based on insights from application areas, are presented.
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© 1995 EUROGRAPHICS The European Association for Computer Graphics
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Rushmeier, H. (1995). Rendering Participating Media: Problems and Solutions from Application Areas. In: Sakas, G., Müller, S., Shirley, P. (eds) Photorealistic Rendering Techniques. Focus on Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-87825-1_4
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DOI: https://doi.org/10.1007/978-3-642-87825-1_4
Publisher Name: Springer, Berlin, Heidelberg
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