Abstract
This paper presents a linear-time radiosity algorithm for very complex environments. The new algorithm is based on a progressive refinement iteration process with stochastic instead of deterministic convergence. Each iteration step simulates one interreflection step for all patches similar to Jacobi iteration, but with an approximate interreflection matrix rather than with the exact one. The stochastic shooting method is described, which computes such approximate interreflection matrices at very low computational cost. The efficiency of the algorithm can be further increased by several variance reduction methods.
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© 1995 EUROGRAPHICS The European Association for Computer Graphics
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Neumann, L., Feda, M., Kopp, M., Purgathofer, W. (1995). A New Stochastic Radiosity Method for Highly Complex Scenes. In: Sakas, G., Müller, S., Shirley, P. (eds) Photorealistic Rendering Techniques. Focus on Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-87825-1_15
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DOI: https://doi.org/10.1007/978-3-642-87825-1_15
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-87827-5
Online ISBN: 978-3-642-87825-1
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