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  • © 1996

Object-Oriented and Mixed Programming Paradigms

New Directions in Computer Graphics

Part of the book series: Focus on Computer Graphics (FOCUS COMPUTER)

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Table of contents (13 chapters)

  1. Front Matter

    Pages i-ix
  2. Overview

    1. Overview

      • Peter Wisskirchen
      Pages 1-3
  3. Object-Oriented Design and Systems

    1. Front Matter

      Pages 5-5
    2. Extensible Image Synthesis

      • Dieter W. Fellner
      Pages 7-21
    3. An Object-Oriented Approach to Curves and Surfaces

      • Philipp Slusallek, Reinhard Klein, Andreas Kolb, Günther Greiner
      Pages 33-44
    4. Object-Oriented Animation in the REALISM System

      • Ian J. Palmer, Richard L. Grimsdale
      Pages 87-98
    5. Modeling Multimedia-Objects with MME

      • Dennis Dingeldein
      Pages 99-109
  4. Programming Paradigms for Graphics

    1. Front Matter

      Pages 111-111
    2. Mixed Programming Paradigms in Computer Graphics

      • Parris K. Egbert, Travis L. Hilton
      Pages 113-123
    3. Talktalk

      • Peter Bouwman, Hans de Bruin
      Pages 125-141
    4. OOCS — Constraints in an Object Oriented Environment

      • Quinton Hoole, Edwin Blake
      Pages 143-158
    5. Event-based.Constraints: coordinate.Satisfaction —> object.State 1

      • Remco C. Veltkamp, Edwin H. Blake
      Pages 159-169
    6. Functional 3D Graphics in C++ — with an Object-Oriented, Multiple Dispatching Implementation

      • Greg Schechter, Conal Elliott, Ricky Yeung, Salim Abi-Ezzi
      Pages 171-193
  5. Back Matter

    Pages 195-198

About this book

The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap­ plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys­ tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re­ quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo­ nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit­ ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal.

Editors and Affiliations

  • German National Research Center for Computer Science (GMD), Sankt Augustin, Germany

    Peter Wisskirchen

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access