Abstract
This study presents the novel multiview image generation simulator system based on the Depth Image-Based Rendering (DIBR) technique. This system suports both actual photographs and computer graphics scenes. It also provides the simple plug-in for pre-processing of depth map or post-processing of hole-filling algorithm. We intended to make this system as a platform to conduct various experiments such as the number of cameras, a depth map precision, etc. In this paper, we explain the design and the development of this simulator and give a brief comparative evaluation on linear and non-linear depth quantization method for computer graphics 3D scenes. The results showed that non-linear depth quantization method produced better performance on 7- to 3-bit depth levels.
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Kim, M., Seo, KY., Kim, S., Park, K.S., Cho, Y. (2013). Development of Multiview Image Generation Simulator for Depth Map Quantization. In: Shumaker, R. (eds) Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments. VAMR 2013. Lecture Notes in Computer Science, vol 8021. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39405-8_7
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DOI: https://doi.org/10.1007/978-3-642-39405-8_7
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