Abstract
The purpose of this study is to examine gamers’ psychological experience according to the display and controller. The research used 2D and 3D as gaming display and joypad and Move as gaming controller. It examined the effects of those variables on perceived characteristics, perceived interactivity, presence, and discomfort. Sixty four participants joined the experiment and the main findings are as follows: First, the interaction effect of the display and controller was not significant for any of the variables. Second, the main effect of the display was significant in the perceived characteristics of clarity and materiality. Finally, the main effect of the controller was significant in the perceived interactivity, spatial involvement, dynamic immersion, and realistic immersion. Although the present research found significant effects of those independent variables, a follow-up study is needed to investigate why the interaction effects are not supported.
This work was supported by the National Research Foundation of Korea Grant funded by the Korean Government (NRF-2011-32A-B00297).
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Lee, H., Chung, D. (2013). Influence of Gaming Display and Controller on Perceived Characteristics, Perceived Interactivity, Presence, and Discomfort. In: Kurosu, M. (eds) Human-Computer Interaction. Applications and Services. HCI 2013. Lecture Notes in Computer Science, vol 8005. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39262-7_29
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DOI: https://doi.org/10.1007/978-3-642-39262-7_29
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