Abstract
The creation of plausible human animation remains a perennial problem in computer graphics. To construct long animations it is common to stitch together a sequence of motions from a motion database. Typically, this is done in two stages: planning a route and then sampling motions from the database to follow that route. We introduce an environment-aware motion sampling technique that combines the planning and sampling stages. Our observation is that in the traditional approach the route generated in the first stage over-constrains the motion sampling so that it is relatively implausible that a human would follow this animation. We combine the motion sampling and planning and show that we can find shorter and more plausible animations.
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Chen, JR., Steed, A. (2011). Planning Plausible Human Animation with Environment-Aware Motion Sampling. In: Allbeck, J.M., Faloutsos, P. (eds) Motion in Games. MIG 2011. Lecture Notes in Computer Science, vol 7060. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25090-3_5
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DOI: https://doi.org/10.1007/978-3-642-25090-3_5
Publisher Name: Springer, Berlin, Heidelberg
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