Skip to main content

The Instructional Material Blended with Needham 5 Phases Strategy in Teaching Visual Art Education

  • Conference paper
Book cover Education and Educational Technology

Part of the book series: Advances in Intelligent and Soft Computing ((AINSC,volume 108))

  • 1651 Accesses

Abstract

This paper presented an instructional material integrate with technology and approaches to develop an effective computer based learning (CBL). This software was developed focusing on the historical of Malay traditional craft to help visual art teacher in daily teaching and learning. Multimedia courseware is the platform to students communicate, share and explore knowledge, these will be an opportunities during there learning session. The research question rises based on a possibility of multimedia courseware that employs a non-linear, problem-based, student-centered, constructivist approach to assist student’s learning. The uniqueness of this software is combined various types of Malay traditional craft in one complete teaching and learning courseware. In addition, multiple intelligence approaches was take apart to give impact in the teaching and learning process. This paper will discussed the effectiveness of instructional material and the implementation Needham 5 Phases Model in teaching visual art education.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 259.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 329.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Leigh, B.: The changing Face of Malaysian Crafts. UTS OXFORD University Press, Sydney (2000)

    Google Scholar 

  2. Constructivism as a Paradigm for Teaching and Learning, http://www.thirteen.org/edonline/concept2class/constructivism/index.html (retrieved March 22, 2007)

  3. Dalgarno, B.: Constructivist computer assisted learning: theory and technique. In: ASCILITE Conference, December 2-4 (1996)

    Google Scholar 

  4. David, A.: Kolb’s book Experiential Learning: Experience as the source of learning and development (1984)

    Google Scholar 

  5. Dembo, M.H.: Applying Educational Psychology In the Classroom, 4th edn. Longman, University of Southern California, New York (1985)

    Google Scholar 

  6. Kim: The Effects of a Constructivist Teaching Approach on Student Academic Achievement, Self-Concept, and Learning Strategies. Asia Pacific Education Review 6(1), 7–19 (2005)

    Article  Google Scholar 

  7. Moreno, R., Mayer, R.: Cognitive principles of multimedia learning: The role of modality and contiguity. Journal of Educational Psychology 91, 358–368 (1999)

    Article  Google Scholar 

  8. Muller, D.A., Lee, K.J., Sharma, M.D.: Coherence or interest: Which is most important in online multimedia learning? Australasian Journal of Educational Technology 24(2) (2008)

    Google Scholar 

  9. Needham’s Five Phase Constructivist Model (1987)

    Google Scholar 

  10. Neo, M.: Developing a collaborative learning environment using a web-based design Centre of Innovative Education, Multimedia University, Malaysia. Journal of Computer Assisted Learning 19, 462–473 (2003)

    Article  Google Scholar 

  11. Mayer, R.E., Roxana: A Cognitive Theory of Multimedia Learning: Implications for Design Principles. University of California, Santa Barbara (1997)

    Google Scholar 

  12. Smaldino, S.E., Russell, J.D., Heinich, R., Molenda, M.: Instructional Technology and Media for Learning, Upper Saddle River, New Jersey, Columbus, Ohio (2005)

    Google Scholar 

  13. Jamal, S.A.: The Encyclopedia of Malaysia: Craft & the Visual Arts, vol. 14. Archipelago Press, Singapore (2007)

    Google Scholar 

  14. Nair, S.: Pusat Pengajian Ilmu Pendidikan, Universiti Sains Malaysia, 11800 USM, Pulau Pinang, Malaysia

    Google Scholar 

  15. Woodbridge, J.: Defining a technology integrated curriculum (2002), http://www.techlearning.com/db_area/archives/WCE/archieves/jerwood.htm (retrieved March 24, 2007)

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Mohamad, S.N.A. (2011). The Instructional Material Blended with Needham 5 Phases Strategy in Teaching Visual Art Education. In: Wang, Y. (eds) Education and Educational Technology. Advances in Intelligent and Soft Computing, vol 108. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24775-0_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-24775-0_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-24774-3

  • Online ISBN: 978-3-642-24775-0

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics