Abstract
The paper proposes an approach to modelling the behaviour and segmentation of online multiplayer systems’ users, based on frequency and patterns of visits. The results presented are based on the analysis of time series both in real and virtual time, with the objective to quantitatively capture the characteristics of usage of online multiplayer platforms.
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Jankowski, J. (2011). Analysis of Multiplayer Platform Users Activity Based on the Virtual and Real Time Dimension. In: Datta, A., Shulman, S., Zheng, B., Lin, SD., Sun, A., Lim, EP. (eds) Social Informatics. SocInfo 2011. Lecture Notes in Computer Science, vol 6984. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24704-0_37
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DOI: https://doi.org/10.1007/978-3-642-24704-0_37
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-24703-3
Online ISBN: 978-3-642-24704-0
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