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The Complexity of Partial-Observation Parity Games

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Logic for Programming, Artificial Intelligence, and Reasoning (LPAR 2010)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 6397))

Abstract

We consider two-player zero-sum games on graphs. On the basis of the information available to the players these games can be classified as follows: (a) partial-observation (both players have partial view of the game); (b) one-sided partial-observation (one player has partial-observation and the other player has complete-observation); and (c) complete-observation (both players have complete view of the game). We survey the complexity results for the problem of deciding the winner in various classes of partial-observation games with ω-regular winning conditions specified as parity objectives. We present a reduction from the class of parity objectives that depend on sequence of states of the game to the sub-class of parity objectives that only depend on the sequence of observations. We also establish that partial-observation acyclic games are PSPACE-complete.

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Chatterjee, K., Doyen, L. (2010). The Complexity of Partial-Observation Parity Games. In: Fermüller, C.G., Voronkov, A. (eds) Logic for Programming, Artificial Intelligence, and Reasoning. LPAR 2010. Lecture Notes in Computer Science, vol 6397. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16242-8_1

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  • DOI: https://doi.org/10.1007/978-3-642-16242-8_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-16241-1

  • Online ISBN: 978-3-642-16242-8

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