Abstract
This paper introduces a Finite State Machine Simulator and a robot-based game associated with it for learning Automata Theory. The Finite State Machine Simulator is implemented in Java language and the automaton game based robot is build by the Lego NXT Robot set. Learners can build their own automaton graphically in the simulator interface, and then pass it to the robot, which can then simulate the automaton transitions. Learners can learn by observing the robot’s motion.
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Hamada, M., Sato, S. (2010). Simulator and Robot-Based Game for Learning Automata Theory. In: Zhang, X., Zhong, S., Pan, Z., Wong, K., Yun, R. (eds) Entertainment for Education. Digital Techniques and Systems. Edutainment 2010. Lecture Notes in Computer Science, vol 6249. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14533-9_44
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DOI: https://doi.org/10.1007/978-3-642-14533-9_44
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-14532-2
Online ISBN: 978-3-642-14533-9
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