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Simulator and Robot-Based Game for Learning Automata Theory

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Entertainment for Education. Digital Techniques and Systems (Edutainment 2010)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6249))

Abstract

This paper introduces a Finite State Machine Simulator and a robot-based game associated with it for learning Automata Theory. The Finite State Machine Simulator is implemented in Java language and the automaton game based robot is build by the Lego NXT Robot set. Learners can build their own automaton graphically in the simulator interface, and then pass it to the robot, which can then simulate the automaton transitions. Learners can learn by observing the robot’s motion.

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© 2010 Springer-Verlag Berlin Heidelberg

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Hamada, M., Sato, S. (2010). Simulator and Robot-Based Game for Learning Automata Theory. In: Zhang, X., Zhong, S., Pan, Z., Wong, K., Yun, R. (eds) Entertainment for Education. Digital Techniques and Systems. Edutainment 2010. Lecture Notes in Computer Science, vol 6249. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14533-9_44

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  • DOI: https://doi.org/10.1007/978-3-642-14533-9_44

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-14532-2

  • Online ISBN: 978-3-642-14533-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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