Abstract
Technical museums are goods targets for experimenting with sound immersion and soundscape authoring. This paper presents an immersive sound system emitting audio content. Experimentations were conducted with a wired, proof-of-concept prototype and two wireless devices. Our system takes into consideration the position of museum visitors as well as their orientation and visual vector. In contrast with other approaches, tracking and rendering are executed locally and in real-time by the visitor’s device.
Chapter PDF
Similar content being viewed by others
References
Bederson, B.B.: Audio Augmented Reality: A Prototype Automated Tour Guide. In: Proceedings of Human Factors in Computing Systems, CHI 1995, pp. 210–211. ACM Press, New York (1995)
Jacomy, B.: L’Age du plip: Chroniques de l’innovation technique, Paris (2002)
Delerue, O., Warusfel, O.: Authoring of virtual sound scenes in the context of the Listen project. In: Proceedings of the AES 22nd International Conference (Virtual, Synthetic, and Entertainment Audio), pp. 39–47. AES Publications, New York (2002)
Oppermann, R., Specht, M.: A context-sensitive nomadic exhibition guide. In: Thomas, P., Gellersen, H.-W. (eds.) HUC 2000. LNCS, vol. 1927, p. 127. Springer, Heidelberg (2000)
Randell, C., Price, S., Harris, E., Fitzpatrick, G.: The Ambient Horn: Designing a novel audio-based learning experience. Personal and Ubiquitous Computing Journal 8, 177–183 (2004)
Wakkary, R.: Situated Play in a Tangible Interface and Adaptive Audio Museum Guide. Personal and Ubiquitous Computing Journal 11, 171–191 (2007)
Natkin, S., Schaeffer, F., Topol, A.: Functional Specification of a Distributed and Mobile Architecture for Virtual Sound Space Systems. In: ICMA ICMC 2001, La Havana, Cuba (September 2001)
Damala, A., Cubaud, P., Bationo, A., Houlier, P., Marchal, I.: Bridging the Gap between the Digital and the Physical: Design and Evaluation of a Mobile Augmented Reality Guide for the Museum Visit. In: 3rd ACM International Conference on Digital and Interactive Media in Entertainment and Arts, pp. 120–128. ACM Press, New York (2008)
Le Prado, C., Natkin, S.: LISTEN LISBOA: Scripting Languages for Interactive Musical Installations. In: 4th Sound and Music Computing Conference, SMC 2007, pp. 50–56. National and Kapodistrian University of Athens, Athens (2007)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 IFIP International Federation for Information Processing
About this paper
Cite this paper
Kaghat, FZ., Le Prado, C., Damala, A., Cubaud, P. (2009). Experimenting with Sound Immersion in an Arts and Crafts Museum. In: Natkin, S., Dupire, J. (eds) Entertainment Computing – ICEC 2009. ICEC 2009. Lecture Notes in Computer Science, vol 5709. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04052-8_16
Download citation
DOI: https://doi.org/10.1007/978-3-642-04052-8_16
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-04051-1
Online ISBN: 978-3-642-04052-8
eBook Packages: Computer ScienceComputer Science (R0)