Abstract
Another way to create a digital image is through a graphic user interface (GUI). A user can set up a window on a display screen containing the required image pixels, and set the pixels individually or in groups to different intensities: in the 1-bit case Black or White. In this book the Microsoft PAINT GUI is used throughout. A GUI offers several ready-made elementary features such as line, circle, and curve. Simple geometric constructions can be done in a GUI. Text can be added within an image, or an image can be set within text.
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Notes
- 1.
The GUI idea was originated around 1962 by a team at the Stanford Research Institute and later at the Palo Alto Research Center led by Douglas Carl Engelbart (1925–2013). Ivan Edward Sutherland’s Ph.D. thesis in 1963 (supervised by Prof. Shannon and guided by Prof. Minsky and Prof. Coons) was accompanied by a highly-specialized working system.
References
Engelbart DC (1962) Augmenting human intellect: a conceptual framework. http://www.dougengelbart.org/pubs/augmenting-human-intellect.html. Accessed 1 Feb 2014
Reimer J (2005) A history of the GUI. http://arstechnica.com/articles/paedia/gui.ars. Accessed 1 Feb 2014
Sutherland IE (1963) SketchPad: a man-machine graphical communication interface. http://www.cl.cam.ac.uk/techreports/UCAM-CL-TR-574.pdf. Accessed 1 Feb 2014
Wikipedia (2014) Comparison of raster graphics editors. http://en.wikipedia.org/wiki/Comparison_of_raster_graphics_editors
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Parkin, A. (2016). 1-bit Graphic Input. In: Digital Imaging Primer. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85619-1_21
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DOI: https://doi.org/10.1007/978-3-540-85619-1_21
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