Abstract
This paper introduces a cheap engineering solution of authoring and presenting user’s own story in the form of animation on the world wide web. Most of existing story-making tools allow users to choose characters from a given database because model building task is time-consuming and requires some level of expertise. Comparatively, we suggest an easy ’three-dimensionalizing’ method by incorporating user’s own 2D sketches of characters, scenes and text to the story and by making them finally be presented in the form of 3D-like animation semi-automatically on the web.
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© 2004 Springer-Verlag Berlin Heidelberg
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Nam, YH. (2004). Making User’s Sketch into a Motion Picture for Visual Storytelling on the Web. In: Lladós, J., Kwon, YB. (eds) Graphics Recognition. Recent Advances and Perspectives. GREC 2003. Lecture Notes in Computer Science, vol 3088. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-25977-0_31
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DOI: https://doi.org/10.1007/978-3-540-25977-0_31
Publisher Name: Springer, Berlin, Heidelberg
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