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Generating Low-Rank Textures via Generative Adversarial Network

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Neural Information Processing (ICONIP 2017)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 10636))

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Abstract

Achieving structured low-rank representation from the original image is a challenging and significant task, owing to the capacity of the low-rank structure in expressing structured information from the real world. It is noteworthy that, most of the existing methods to obtain the low-rank textures, treat this issue as a “transformational problem”, which lead to the poor quality of the images with complex backgrounds. In order to jump out of this interference, we try to explore this issue as a “generative problem” and propose the Low-rank texture Generative Adversarial Network (LR-GAN) using an unsupervised image-to-image network. Our method generates the high-quality low-rank texture gradually from the low-rank constraint after many iterations of training. Considering that the low-rank constraint is difficult to optimize (NP-hard problem) in the loss function, we introduce the layer of the low-rank gradient filter to approach the optimal low-rank solution. Experimental results demonstrate that the proposed method is effective on both synthetic and real world images.

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Acknowledgments

This work was supported by the National Natural Science Foundation of China (No. 61271374).

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Correspondence to Jianwu Li .

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Zhao, S., Li, J. (2017). Generating Low-Rank Textures via Generative Adversarial Network. In: Liu, D., Xie, S., Li, Y., Zhao, D., El-Alfy, ES. (eds) Neural Information Processing. ICONIP 2017. Lecture Notes in Computer Science(), vol 10636. Springer, Cham. https://doi.org/10.1007/978-3-319-70090-8_32

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  • DOI: https://doi.org/10.1007/978-3-319-70090-8_32

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-70089-2

  • Online ISBN: 978-3-319-70090-8

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