Abstract
In this paper, we address the gap between the editing and delivery of stories in interactive digital storytelling. Our system, “DoppioGioco” (DoublePlay), provides a software platform for training authors to deal with the response of the audience since the story editing phase. Offline, the author attaches emotional information to each story chunk; on stage, the author and the audience construct together the storytelling experience, in a software-enabled live game where the system responds at each turn to the emotional response of the audience.
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Damiano, R., Lombardo, V., Pizzo, A. (2018). DoppioGioco. Playing with the Audience in an Interactive Storytelling Platform. In: Barolli, L., Terzo, O. (eds) Complex, Intelligent, and Software Intensive Systems. CISIS 2017. Advances in Intelligent Systems and Computing, vol 611. Springer, Cham. https://doi.org/10.1007/978-3-319-61566-0_27
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DOI: https://doi.org/10.1007/978-3-319-61566-0_27
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