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Teaching Materials Using AR and VR for Learning the Usage of Oscilloscope

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2017)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 10325))

Abstract

In order to have students enjoy experimental practice and exercises, it is important to acquire information beforehand on how to use the measuring instruments used in experiments. In this research we developed educational teaching materials that let students learn the principle and usage of an oscilloscope in an enjoyable way using Augmented Reality (AR) technology and Virtual Reality (VR) technology with a tablet. The most important feature of the tools is that they use not only explanations by the text-based 2D world, but also effective explanations by 3D modeling using AR and VR technology. The results of a questionnaire by the students who used the teaching materials of the oscilloscopes for the first time show a very good response.

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Acknowledgement

We would like to thank students of NIT Nagano College who answered to the questionnaire using the developed teaching materials. This study was supported by JSPS KAKENHI Grant Number 25910022 and JP16H00234.

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Correspondence to Takashi Miyazaki .

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© 2017 Springer International Publishing AG

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Miyazaki, T., Ohira, Y., Yamamoto, H., Nishi, M. (2017). Teaching Materials Using AR and VR for Learning the Usage of Oscilloscope. In: De Paolis, L., Bourdot, P., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2017. Lecture Notes in Computer Science(), vol 10325. Springer, Cham. https://doi.org/10.1007/978-3-319-60928-7_4

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  • DOI: https://doi.org/10.1007/978-3-319-60928-7_4

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60927-0

  • Online ISBN: 978-3-319-60928-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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