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Improving the Design of Virtual Reality Devices Applying an Ergonomics Guideline

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Book cover Advances in Ergonomics in Design (AHFE 2017)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 588))

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Abstract

A methodology with the objective of evaluating the aesthetics and ergonomics of virtual reality glasses is presented. Many developers apply best practices taking into account hardware features, physiological considerations and interactive patterns that provide a safe and comfortable user experience. Usually, the user tests a virtual reality application in laboratory conditions. In this work, authors are paying attention to the first time that a user tries virtual reality glasses. In this initial phase, it is necessary to analyse the first impression considering the comfort of glasses on the face and head of the user. Using ergonomics principles, this work shows the creation of heuristics inside a guideline with the aim of improving the design of low-cost virtual reality glasses.

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Notes

  1. 1.

    Do not confuse the glasses of the user with the device “Virtual reality glasses”.

References

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Acknowledgements

This work was partially supported by the Spanish CICYT program under Grant TIN2016-81143-R.

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Correspondence to Pere Ponsa .

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Mariani, C., Ponsa, P. (2018). Improving the Design of Virtual Reality Devices Applying an Ergonomics Guideline. In: Rebelo, F., Soares, M. (eds) Advances in Ergonomics in Design. AHFE 2017. Advances in Intelligent Systems and Computing, vol 588. Springer, Cham. https://doi.org/10.1007/978-3-319-60582-1_2

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  • DOI: https://doi.org/10.1007/978-3-319-60582-1_2

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60581-4

  • Online ISBN: 978-3-319-60582-1

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