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Some Tools for Learning Game Design: Game Engines, Virtual Worlds, and Transmedia

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Learning Games

Part of the book series: Advances in Game-Based Learning ((AGBL))

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Abstract

There are a huge number of tools available to learning game developers today. Rather than detail all of them, this chapter provides a broad overview of what is out there with a few examples. We discuss what each general tool supports best in terms of learning game design from our experience.

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Warren, S.J., Jones, G. (2017). Some Tools for Learning Game Design: Game Engines, Virtual Worlds, and Transmedia. In: Learning Games. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-46829-7_6

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  • DOI: https://doi.org/10.1007/978-3-319-46829-7_6

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-46827-3

  • Online ISBN: 978-3-319-46829-7

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